Boston is Burning! By Justin Reeve • May 5th, 2022 Many of the structures were too tall to reach by fire ladder and there wasn’t enough water pressure in the fire hoses to put out the flames on some of the rooftops.
As the Sea-Gull Flies By Emily Price • May 4th, 2022 The success of the Met in the last few months has inspired a new museum that has opened in our very own South Brooklyn: The Sea-Gull Gallery, a two-story establishment not five blocks from our offices.
Kings of the Cable: The British Chess Association Festival of 1872 By Levi Rubeck • May 3rd, 2022 With more players gaining proficiency with pawns and rooks and bishops by the day, a hunger has emerged – the people cry out for more games, more analysis and more rivalry!
Meet the Met! By Matt Marrone • April 29th, 2022 While no one would mistake the Metropolitan Museum of Art for a restaurant or trading post, its moniker lacks a certain. . . flair.
We Should Pay Attention to Germ Theory! By Rob Rich • April 28th, 2022 Louis Pasteur and Robert Koch have an interesting theory about sickness, and we should start paying attention.
A Near Miss for International Communication and Progress! By Phoenix Simms • April 27th, 2022 We have never been more aware that a man is a social creature and part of a very large web of interconnections in this world!
Sigurd Springer’s Music Box By Noah Springer • April 26th, 2022 In correspondence from a temporarily quiet battlefield, Private First Class Sigurd Springer writes on the premier melodians of 1872.
More Like Gilga-meh! By Stu Horvath • April 21st, 2022 This supposed epic, this paradigm-shifting piece of literature, is just another flood myth! Do you know how many flood myths we already have lying around?
Revving the Engine Beyond the Backdrop By Levi Rubeck • April 20th, 2022 The digital scene maker RPGScenery helps pen and paper RPG game masters visualize their stories while making combat scenes more immersive and manageable.
Letter from the Editor Unwinnable Monthly – April 1872 By David Shimomura • April 15th, 2022 A trip down memory lane for this special milestone!
No Accounting for Taste Everything Old is New Again. And Then Some By Adam Boffa • April 12th, 2022 Thanks to one weird trick, the reboot has gotten a new lease on life.
Here's the Thing Finally Clicking With No Man’s Sky By Rob Rich • April 8th, 2022 Rob admits to having a difficult time staying invested in No Man’s Sky and explains why things have suddenly changed for him.
Forms in Light The Power of Print By Justin Reeve • April 7th, 2022 For people in the past, writing represented a method of interacting with the world around them as opposed to a means of conveying information.
Casting Deep Meteo No Free Will on the Range By Levi Rubeck • April 6th, 2022 Red Dead Redemption 2 is not a buffet but a meal of many courses, each slicing away a little more denial from the last, to keep the saliva flowing.
The Heavy Pour Extra Lives By Sara Clemens • April 5th, 2022 I can hunch over Electronic Gaming Monthly in the magazine aisle and pretend to be another angsty videogame geek. Everyone knows those are boys.
Rookie of the Year How to Play ‘Crunch of the Day’ By Matt Marrone • April 1st, 2022 Matt dishes the deets on the newest breakfast game sweeping the nation.
Interlinked Reverse-Engineering a Living Archive By Phoenix Simms • March 31st, 2022 Creative ideas in games, just like politics in games, don’t exist in isolation. Everything is a remix.
Collision Detection Harder Core Than Thou By Ben Sailer • March 30th, 2022 Ben tries to figure out what defines games as hardcore and nearly goes insane.
Past Presence Die, Retrieve, Repeat, Succeed By Emily Price • March 29th, 2022 The Souls series – and in particular, Dark Souls 2 – rewards death in the same breath that it punishes you for it.
Eyeing Elsewhere Taking Up Space By Phillip Russell • March 28th, 2022 Yakuza: Like a Dragon impressively leans into the friction that exists when deploying political statements into its narrative.
The Beat Box Noteworthy Hip Hop – March 2022 By Noah Springer • March 25th, 2022 Things are happening! Noah brings us some fresh new records for March.
Revving the Engine Night in the Museum By Ben Sailer • March 24th, 2022 Mukti is an upcoming first-person narrative adventure title that sheds light on human trafficking and the plight of its survivors.
Feature Excerpt Imagine the Possibilities By Noah Hertz • March 23rd, 2022 How a college course in Second Life taught me everything I needed to know about the Metaverse.
Feature Excerpt Missing Mediocrity By Van Dennis • March 22nd, 2022 The extinction of regular cars in racing games.
Letter from the Editor Unwinnable Monthly – March 2022 By David Shimomura • March 15th, 2022 Driving games! College classes! Too many exclamation points!
Here's the Thing I Used to be That Guy By Rob Rich • March 14th, 2022 Rob talks a bit about the type of person he used to be, and why he’s glad things have changed.
Forms in Light Lost Cities By Justin Reeve • March 10th, 2022 Shadow of the Tomb Raider gets a lot wrong about archaeology, but the game at least pokes a hole in the myth of the lost city.
Casting Deep Meteo Impossible Decisions: The Game By Levi Rubeck • March 8th, 2022 As I am not interested in a Mothership experience completely devoid of hope, I presume my players aren’t either. But this isn’t a stroll down candy corn avenue.
Another Look Killing My People By Yussef Cole • March 4th, 2022 My mother once walked in on my brother and I playing a PlayStation game called SOCOM: U.S. Navy SEALs. She interrupted our session, asking why we were “killing our people?”
Rookie of the Year Why They Say My Last Name on the Sopranos By Matt Marrone • March 3rd, 2022 The reason they say “Marone” instead of “Madone” on The Sopranos is actually an untold story – one that dates back to when Matt was an intern on the show.
Collision Detection Pressing Pause By Ben Sailer • March 2nd, 2022 Ben gets his year-end wrap-ups from various entertainment services and has an unexpected epiphany.
This Mortal Coyle The Witch from Wytchwood By Deirdre Coyle • February 28th, 2022 The main question I have while considering Wytchwood is, why isn’t this my life? Should I acquire a goat companion? Would the goat get along with my cat?
Past Presence Telling It Slant By Emily Price • February 25th, 2022 A rumination on the second season of How To with John Wilson and how sometimes the best way to talk about one thing is to focus on another.
The Beat Box Noteworthy Hip Hop – February 2022 By Noah Springer • February 24th, 2022 After a brief hiatus, Noah returns with five new albums for a sleepy February.
Interlinked Spiritfarer’s Recipe for Solarpunk By Phoenix Simms • February 23rd, 2022 Spiritfarer is perhaps one of the most authentic solarpunk games out there today.
Revving the Engine Bringing Back the Good Times By Melissa King • February 23rd, 2022 The On3D Studios development team chats about their upcoming indie game D.A.N.G.E.R. Team, an action thriller borrowing its style from classic spy films.
Feature Excerpt Hell is Other Shooters By Andrei Filote • February 22nd, 2022 If we organize our play to prepare for the demands of later life, then is it possible to create a new set of values simply by the games that we choose to play?
Feature Excerpt Comfort in the Abyss By Luke Rotella • February 21st, 2022 My relationship with That Night, Steeped By Blood River.
Letter from the Editor Unwinnable Monthly – February 2022 By David Shimomura • February 17th, 2022 February is cold and unforgiving. But we still make a magazine!