IT DOESN’T MATTER WHEN YOU KILL ALL THE CIVILIANS By Edward Smith • February 23rd, 2021 I firmly believe that the player is the least interesting character in every videogame.
Appendix N: Peter Bebergal Interview By Stu Horvath and John McGuire • February 22nd, 2021 This week, we chat with Peter Bebergal, editor of the new anthology exploring classic Dungeons & Dragons-influencing fantasy fiction: Appendix N!
I Wish Quarantine Was More Like Demon’s Souls By Lucas DeRuyter • February 16th, 2021 Demon’s Souls mechanics also remind me that other people are struggling against the same challenges that I am.
Little Nightmares II and the Case of Weak Imagery By Amanda Hudgins • February 15th, 2021 Not every game has to say something with its imagery, but it’s clear that Little Nightmares II wants desperately to be saying something.
Dallas: The Television Role-Playing Game By Stu Horvath and John McGuire • February 15th, 2021 Yup, there was an RPG based on the hit television show Dallas. And it was a disaster.
Letter From the Editor Unwinnable Monthly – February 2021 By Stu Horvath • February 14th, 2021 February sure is long for the shortest month, right? Pass the time with the new Unwinnable Monthly.
Lady Love Dies Cannot Save You By Trevor Richardson • February 12th, 2021 For Paradise Killer, Audre Lorde’s warning about “the master’s tools” rings loud amongst the psychic death screams of a caste that cannot be uplifted by mere reformation.
Casting Deep Meteo The Lust of Early Access: Everspace 2 and 30XX By Levi Rubeck • February 11th, 2021 Everspace 2 fulfills a similar desire to expand upon the past, in this case, more Star Fox vibrations.
Greater Failures in Tabletop Gaming By Joshua Jarrett • February 10th, 2021 Impulse Drive is a tabletop RPG that empowers disempowerment.
Hey, Dad: Hades & Fatherhood By George Umbarger • February 9th, 2021 Hey, Dad. See you in Hell. Hopefully.
Eyeing Elsewhere Owning the Mask By Phillip Russell • February 8th, 2021 I want Black stories to feel whole, to feel uncompromising and to take risks.
Heaven from the Other Side By Yussef Cole • February 8th, 2021 Blasphemous serves as an aesthetic exploration of the mind of the devout.
Letter to a Heroine Mei By Melissa King • February 5th, 2021 “News stories don’t always have to be major, they just have to matter.”
Casting Deep Meteo El Hijo, the Solid Snake of Tag By Levi Rubeck • February 4th, 2021 In stealth games, I always aspire to be the ghost.
I Played It, Like, Twice… The Moorcock Connection: Sailors on the Seas of Warhammer Quest By Orrin Grey • February 2nd, 2021 I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.
Here's the Thing No Man’s Sky vs. Cyberpunk 2077 By Rob Rich • February 2nd, 2021 The edgelords never get what they want, do they?
Forms in Light Marble Madness By Justin Reeve • February 1st, 2021 Marble, marble, everywhere. Why is it all white and shiny?
Exalted Funeral Interview By Stu Horvath and John McGuire • February 1st, 2021 Hold onto your wallets! We’re talking to the guy behind the coolest RPG shop online.
Revving the Engine Torchlight III: Relight the Torch By Jason McMaster • January 28th, 2021 A little time, some love and some Diablo DNA and what do you get?
Always Autumn Loxahatchee Boys By Autumn Wright • January 27th, 2021 There is a queerness to winter in Florida.
The Shared Isolations of It’s Winter By Ben Thorp • January 26th, 2021 The isolation of It’s Winter is deliberate in a way that invites thought, invites connection.
Collision Detection In Videogames, Everybody’s Working for the Weekend By Ben Sailer • January 26th, 2021 Work sucks, I know.
Cyberpunk By Stu Horvath and John McGuire • January 25th, 2021 You ready for some style over substance?
Feature Excerpt The Thrill of Being the World’s Only Active Player By Henry Ewins • January 21st, 2021 I wanted to know how and why developers can be inspired to go so against the grain that they sacrifice what seems like the most fundamental of any creator’s wants – having an audience…
Feature Excerpt The Plagues of Dunwall By Alma Roda-Gil • January 21st, 2021 The rich and powerful never think that the problems of the common people will affect them.
Gamma World By Stu Horvath and John McGuire • January 18th, 2021 We’ve seen the future: its full of mutants!
Bloodlines Empire of Sin: How I Learned to Stop Worrying and Love the Jank By David Shimomura • January 18th, 2021 Who needs perfection?
Letter From the Editor Unwinnable Monthly – January 2021 By Stu Horvath • January 15th, 2021 Happy new year, gang! Let’s see how Unwinnable is kicking off 2021.
Bloodlines Destiny 2: Season of Forgiveness By David Shimomura • January 13th, 2021 Destiny 2 asks you to move on. No amount of levelling or experience will help you do that.
Forms in Light Bizarre Banality By Justin Reeve • January 12th, 2021 The house in Gone Home is WEIRD.
Collision Detection Countering COVID-19 Disinformation in Five Minutes or Less with Go Viral! By Ben Sailer • January 8th, 2021 Separating fact from fiction on the Internet and in the media is more difficult than ever. In the middle of a global pandemic, the consequences are potentially lethal. Could a simple browser game be part of the solution?
Letter to a Heroine Fischl By Melissa King • January 7th, 2021 Was it lonely, being left in your library by yourself? I was lonely like you once, too.
I Played It, Like, Twice... Only Trust Your Fists: The Side-Scrolling Beat-‘em-Up Vibes of Streets of Steel By Orrin Grey • January 6th, 2021 When Streets of Steel is at its best, it is tapping into my fondness for these types of games in a way that makes for innovative tabletop play, rather than just nostalgia.
This Mortal Coyle Joy Johnson-Johjima from Monster Camp By Deirdre Coyle • January 6th, 2021 If I overheard someone talking about a bookish goth who listens to Rumours on repeat too much, I’d assume they were talking about me.
Joe DeSimone Interview By Stu Horvath and John McGuire • January 4th, 2021 This week on the Vintage RPG Podcast, we talk to Joe DeSimone of The Academy of Games!
The Best Games of 2020 By Team Unwinnable • December 31st, 2020 This year has put on one hell of a spectacular shit show. But at the same time, games have proven to be the one salve we need to tide us over through 2020.
Best of 2020 The Best Architecture in Games in 2020 By Justin Reeve • December 30th, 2020 Justin gathers the best examples of architecture in videogames.
Best of 2020 I Played Over 100 games this Year and This is What I Learned By Kris Ligman • December 29th, 2020 At the start of 2020, when all of us were only suffering through heightened depression and hopelessness and not a full-blown extinction event, I gave myself the optimistic task of clearing out my Steam backlog.