Destiny 2 Made Me Love the Grind

The Grind is a trying time, when patience is tested and loyalty is questioned. Upon reaching the maximum character level, do you continue to play, draining further hours into a game into which you’ve already sunk a significant amount of time? Or do you jump ship for something else, something fresh? The allure of new gear and bragging rights is the de facto method of player retention, a veritable carrot on a stick that promises worthwhile rewards should you put in the effort. It falls to content creators to strike a balance between character progression and challenge, a task that is

A series of future buildings lit in blues and greens.

The Board Soul: The Magic of Commander

When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.

A woman looking straight towards the camear with a tree like crown around her face.

Wonderful and Fantastic – An Excerpt from Unwinnable Monthly 95

Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.

Hit the Pavement – An Excerpt from Unwinnable Monthly 95

Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…

Conformity in an Open World

Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.

Link stands, back to the camera and intensely small, in teh bottom right of a large open world as pictured in the Legend of Zelda: Breath of the Wild

Making Cheese In the Industrial Revolution

The game soon reveals that Tikvah is not immune to the horrors of the outside world. For the most part, her laboring remains pastoral and peaceful.

A yellow field wrapped around a house, the yard puttering with animals