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Category: Games

a filtered and pixelated image of spec ops the line

IT DOESN’T MATTER WHEN YOU KILL ALL THE CIVILIANS

By Edward Smith • February 23rd, 2021

I firmly believe that the player is the least interesting character in every videogame.

Appendix N: Peter Bebergal Interview

By Stu Horvath and John McGuire • February 22nd, 2021

This week, we chat with Peter Bebergal, editor of the new anthology exploring classic Dungeons & Dragons-influencing fantasy fiction: Appendix N!

Demons Soul's image, a person in a suit of armor.

I Wish Quarantine Was More Like Demon’s Souls

By Lucas DeRuyter • February 16th, 2021

Demon’s Souls mechanics also remind me that other people are struggling against the same challenges that I am.

A piano with two small children looking at it. This is a still from Little Nightmares II.

Little Nightmares II and the Case of Weak Imagery

By Amanda Hudgins • February 15th, 2021

Not every game has to say something with its imagery, but it’s clear that Little Nightmares II wants desperately to be saying something.

Dallas: The Television Role-Playing Game

By Stu Horvath and John McGuire • February 15th, 2021

Yup, there was an RPG based on the hit television show Dallas. And it was a disaster.

Letter From the Editor

Unwinnable Monthly – February 2021

By Stu Horvath • February 14th, 2021

February sure is long for the shortest month, right? Pass the time with the new Unwinnable Monthly.

An image of Lady Love Dies from the game Paradise Killer

Lady Love Dies Cannot Save You

By Trevor Richardson • February 12th, 2021

For Paradise Killer, Audre Lorde’s warning about “the master’s tools” rings loud amongst the psychic death screams of a caste that cannot be uplifted by mere reformation.

Casting Deep Meteo
a screenshot from everspace 2

The Lust of Early Access: Everspace 2 and 30XX

By Levi Rubeck • February 11th, 2021

Everspace 2 fulfills a similar desire to expand upon the past, in this case, more Star Fox vibrations.

Greater Failures in Tabletop Gaming

By Joshua Jarrett • February 10th, 2021

Impulse Drive is a tabletop RPG that empowers disempowerment.

Hades from the Supergiant game Hades

Hey, Dad: Hades & Fatherhood

By George Umbarger • February 9th, 2021

Hey, Dad. See you in Hell. Hopefully.

Eyeing Elsewhere

Owning the Mask

By Phillip Russell • February 8th, 2021

I want Black stories to feel whole, to feel uncompromising and to take risks.

Heaven from the Other Side

By Yussef Cole • February 8th, 2021

Blasphemous serves as an aesthetic exploration of the mind of the devout.

Letter to a Heroine

Mei

By Melissa King • February 5th, 2021

“News stories don’t always have to be major, they just have to matter.”

Casting Deep Meteo

El Hijo, the Solid Snake of Tag

By Levi Rubeck • February 4th, 2021

In stealth games, I always aspire to be the ghost.

I Played It, Like, Twice…
a still picture of figurines from warhammer quest

The Moorcock Connection: Sailors on the Seas of Warhammer Quest

By Orrin Grey • February 2nd, 2021

I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.

Here's the Thing

No Man’s Sky vs. Cyberpunk 2077

By Rob Rich • February 2nd, 2021

The edgelords never get what they want, do they?

Forms in Light

Marble Madness

By Justin Reeve • February 1st, 2021

Marble, marble, everywhere. Why is it all white and shiny?

Exalted Funeral Interview

By Stu Horvath and John McGuire • February 1st, 2021

Hold onto your wallets! We’re talking to the guy behind the coolest RPG shop online.

Revving the Engine

Torchlight III: Relight the Torch

By Jason McMaster • January 28th, 2021

A little time, some love and some Diablo DNA and what do you get?

Always Autumn

Loxahatchee Boys

By Autumn Wright • January 27th, 2021

There is a queerness to winter in Florida.

The Shared Isolations of It’s Winter

By Ben Thorp • January 26th, 2021

The isolation of It’s Winter is deliberate in a way that invites thought, invites connection.

Collision Detection

In Videogames, Everybody’s Working for the Weekend

By Ben Sailer • January 26th, 2021

Work sucks, I know.

Cyberpunk

By Stu Horvath and John McGuire • January 25th, 2021

You ready for some style over substance?

Feature Excerpt

The Thrill of Being the World’s Only Active Player

By Henry Ewins • January 21st, 2021

I wanted to know how and why developers can be inspired to go so against the grain that they sacrifice what seems like the most fundamental of any creator’s wants – having an audience…

Feature Excerpt

The Plagues of Dunwall

By Alma Roda-Gil • January 21st, 2021

The rich and powerful never think that the problems of the common people will affect them.

Gamma World

By Stu Horvath and John McGuire • January 18th, 2021

We’ve seen the future: its full of mutants!

Bloodlines

Empire of Sin: How I Learned to Stop Worrying and Love the Jank

By David Shimomura • January 18th, 2021

Who needs perfection?

Letter From the Editor

Unwinnable Monthly – January 2021

By Stu Horvath • January 15th, 2021

Happy new year, gang! Let’s see how Unwinnable is kicking off 2021.

Bloodlines

Destiny 2: Season of Forgiveness

By David Shimomura • January 13th, 2021

Destiny 2 asks you to move on. No amount of levelling or experience will help you do that.

Forms in Light

Bizarre Banality

By Justin Reeve • January 12th, 2021

The house in Gone Home is WEIRD.

Another Look

Take a Look

By Yussef Cole • January 11th, 2021

Take a load off. Soak it in.

Metamorphosis Alpha

By Stu Horvath and John McGuire • January 11th, 2021

Mutants! In space!

Collision Detection

Countering COVID-19 Disinformation in Five Minutes or Less with Go Viral!

By Ben Sailer • January 8th, 2021

Separating fact from fiction on the Internet and in the media is more difficult than ever. In the middle of a global pandemic, the consequences are potentially lethal. Could a simple browser game be part of the solution?

Letter to a Heroine

Fischl

By Melissa King • January 7th, 2021

Was it lonely, being left in your library by yourself? I was lonely like you once, too.

I Played It, Like, Twice...

Only Trust Your Fists: The Side-Scrolling Beat-‘em-Up Vibes of Streets of Steel

By Orrin Grey • January 6th, 2021

When Streets of Steel is at its best, it is tapping into my fondness for these types of games in a way that makes for innovative tabletop play, rather than just nostalgia.

This Mortal Coyle

Joy Johnson-Johjima from Monster Camp

By Deirdre Coyle • January 6th, 2021

If I overheard someone talking about a bookish goth who listens to Rumours on repeat too much, I’d assume they were talking about me.

Joe DeSimone Interview

By Stu Horvath and John McGuire • January 4th, 2021

This week on the Vintage RPG Podcast, we talk to Joe DeSimone of The Academy of Games!

The Best Games of 2020

By Team Unwinnable • December 31st, 2020

This year has put on one hell of a spectacular shit show. But at the same time, games have proven to be the one salve we need to tide us over through 2020.

Best of 2020

The Best Architecture in Games in 2020

By Justin Reeve • December 30th, 2020

Justin gathers the best examples of architecture in videogames.

Best of 2020

I Played Over 100 games this Year and This is What I Learned

By Kris Ligman • December 29th, 2020

At the start of 2020, when all of us were only suffering through heightened depression and hopelessness and not a full-blown extinction event, I gave myself the optimistic task of clearing out my Steam backlog.

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