The Grind is a trying time, when patience is tested and loyalty is questioned. Upon reaching the maximum character level, do you continue to play, draining further hours into a game into which you’ve already sunk a significant amount of time? Or do you jump ship for something else, something fresh? The allure of new gear and bragging rights is the de facto method of player retention, a veritable carrot on a stick that promises worthwhile rewards should you put in the effort. It falls to content creators to strike a balance between character progression and challenge, a task that is
When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.
Shameful? Depressing? No, playing Wolfenstein: The New Order while being German is more ludicrous than you’d think.
Where the Water Tastes Like Wine is a game about storytelling, so Ryan Cooper sets out to find a story to tell. He starts by picking up a hitchhiker…
Modern open-world games—known for their nonlinear structure, sizable environments, and seemingly limitless tasks and things—might fulfill a human need for enjoyment, but they also ask for a commitment to gluttony.
The game soon reveals that Tikvah is not immune to the horrors of the outside world. For the most part, her laboring remains pastoral and peaceful.