Everything falls apart.
What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.
A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.
An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.
The structures in Sekiro were clearly created by people with a passion for traditional architecture
In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.
Justin dives into why, exactly, this Witcher 3 structure commands such a presence.
The Outer Worlds provides a reminder that quick fixes often become permanent solutions when it comes to architecture.
Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.
The top ten games of 2019 from an architectural perspective.
There are many different Gothams.
Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.
If some of the buildings look weird in Yakuza Kiwami 2, you can blame Japanese regulations.
The architecture of Red Grave City comes alive in Devil May Cry 5.
Justin Reeve looks at how A Plague Tale handles the concept of noble blood.
If The Witcher 3’s largest city seems easy to navigate, it’s all in your head.
There’s something strange about the dockworkers in Dishonored 2. It’s not the way they talk, though – it’s the way they walk.
Behind Hitman 2‘s stark, modernist buildings lies a symbolic crusade to reclaim the architectural style.
Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.