Unwinnable
r f t m o
Unwinnable Monthly Exploits Games Movies Comics TV Music Store Subscribe

Author: Justin Reeve

Forms in Light

Bizarre Banality

By Justin Reeve • January 12th, 2021

The house in Gone Home is WEIRD.

Best of 2020

The Best Architecture in Games in 2020

By Justin Reeve • December 30th, 2020

Justin gathers the best examples of architecture in videogames.

Forms in Light

Formal and Vernacular Architecture

By Justin Reeve • December 14th, 2020

The game world in Breath of the Wild is filled with interesting architecture

Forms in Light

Some Things Last Some of the Time

By Justin Reeve • November 3rd, 2020

Why are some buildings taken apart and recycled while others are simply renovated?

Forms in Light

Architectural Improvisation

By Justin Reeve • October 7th, 2020

A look at the repurposed architecture of Metro: Exodus.

Forms in Light

Nothing Lasts Forever

By Justin Reeve • September 14th, 2020

Everything falls apart.

Forms in Light

Billboard Architecture

By Justin Reeve • August 13th, 2020

What Sega has to say about kanbankenchiku, literally translated as “billboard architecture,” in Yakuza 0 is that all of the bright lights and flashy colors might be more meaningful than first meets the eye.

Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

Forms in Light

Architecture of the Pharaohs

By Justin Reeve • June 10th, 2020

An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.

Forms in Light

Japan Style Architecture

By Justin Reeve • May 13th, 2020

The structures in Sekiro were clearly created by people with a passion for traditional architecture

Forms in Light

Bizarre Brutalism

By Justin Reeve • April 11th, 2020

In Control, developer Remedy takes the supernatural aspect of this architectural style and runs with it.

Forms in Light

The Genius of Beauclair Palace

By Justin Reeve • March 11th, 2020

Justin dives into why, exactly, this Witcher 3 structure commands such a presence.

Forms in Light

Some Things Last Forever

By Justin Reeve • January 30th, 2020

The Outer Worlds provides a reminder that quick fixes often become permanent solutions when it comes to architecture.

Forms in Light

Beyond Blueprints

By Justin Reeve • January 13th, 2020

Manifold Garden is filled with structures that you’ll never see on a blueprint because they would be impossible to actually build.

Best of 2019

Best Games Architecture of 2019

By Justin Reeve • December 27th, 2019

The top ten games of 2019 from an architectural perspective.

Forms in Light

Gotham’s Multiple Masks

By Justin Reeve • December 9th, 2019

There are many different Gothams.

Forms in Light

Function and Fiction

By Justin Reeve • November 12th, 2019

Destiny 2 has a more complex relationship with Modernism than its clean-cut buildings would suggest.

Forms in Light

Anomalous Architecture

By Justin Reeve • October 14th, 2019

If some of the buildings look weird in Yakuza Kiwami 2, you can blame Japanese regulations.

Forms in Light

Living Architecture

By Justin Reeve • September 6th, 2019

The architecture of Red Grave City comes alive in Devil May Cry 5.

Exploits Feature

Noble Blood

By Justin Reeve • September 3rd, 2019

Justin Reeve looks at how A Plague Tale handles the concept of noble blood.

Forms in Light

Planning Novigrad

By Justin Reeve • August 12th, 2019

If The Witcher 3’s largest city seems easy to navigate, it’s all in your head.

Labor and Capital

By Justin Reeve • July 5th, 2019

There’s something strange about the dockworkers in Dishonored 2. It’s not the way they talk, though – it’s the way they walk.

Feature Excerpt

Order and Chaos

By Justin Reeve • June 24th, 2019

Behind Hitman 2‘s stark, modernist buildings lies a symbolic crusade to reclaim the architectural style.

History in Color

By Justin Reeve • October 11th, 2018

Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.

Video Games - Comics - Sci-Fi - Pulp

© Unwinnable, LLC.

All content is owned by Unwinnable and the fine folks who contribute to it, so just back up off it Mr. Sticky Fingers. Support criticism with your clicks, quality publications with your bucks and always tip your bartender.

  • About
  • Staff
  • Advertise
  • Submissions
  • Privacy