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Author: Phoenix Simms

Interlinked
In key art from the Doom series, the marine protagonist squares off against a large demon, legions of fighters gathering behind each combatant.

Catharsis through Carnage

By Phoenix Simms • August 3rd, 2022

Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.

Interlinked
In key art from the videogame Okami, a white fox rendered in stylized ink leaps toward the viewer.

Retracing My Writer’s Statement

By Phoenix Simms • June 30th, 2022

For this Unwinnaversary Phoenix compares her past writer’s statement/interests to her current state of affairs.

Revving the Engine
In a screenshot from the videogame Pull Stay, a man in glasses and a plaid shirt holds a mug of coffee. His face seems to be illuminated by computer glow.

Network Effects

By Phoenix Simms • May 26th, 2022

Pull Stay is personal, pulling from solo developer Nito Souji’s experience as a hikikomori, his unique sense of humor and his favorite genre of beat ‘em ups.

A sepia-toned, pen and ink drawing of a telegraph machine.

A Near Miss for International Communication and Progress!

By Phoenix Simms • April 27th, 2022

We have never been more aware that a man is a social creature and part of a very large web of interconnections in this world!

Interlinked
An animated woman gestures in the air serenely in front of blue computer code. She has long white hair with red highlights, light eyes, and is wearing a futuristic white and black outfit.

Reverse-Engineering a Living Archive

By Phoenix Simms • March 31st, 2022

Creative ideas in games, just like politics in games, don’t exist in isolation. Everything is a remix.

Interlinked
Three figures stand stoically on a dock at sunset.

Spiritfarer’s Recipe for Solarpunk

By Phoenix Simms • February 23rd, 2022

Spiritfarer is perhaps one of the most authentic solarpunk games out there today.

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