Those That Play Your Clowns: Hamnet By Natasha Ochshorn • April 27th, 2026 As Hamlet famously learns in Hamlet, everyone dies!
Letter from the Editor Unwinnable Monthly – April 2026 Final Fantasy x Politics By David Shimomura • April 24th, 2026 Because we hit the subscription target, there’s some romantasy in here too.
Feature Excerpt XII: A Queen Needs Her Doomsday Bling By Luis Aguasvivas • April 28th, 2026 Do not be fooled by Final Fanstasy XII’s gorgeous blue sky, the world of Ivalice is a nightmarish one.
Sea and Land By Stu Horvath and John McGuire • April 27th, 2026 In which I make the baseless argument that this is the first Monster Manual.
I Played It, Like, Twice... Let’s Party: Killing Cute Monsters Cutely in Here to Slay By Orrin Grey • April 21st, 2026 Sometimes sabotaging your friends, too.
Night of the Ninja (and More!) By Stu Horvath and John McGuire • April 20th, 2026 Ninjas, ninjas, ninjas, they’re all Stu wants to talk about these days.
Here's the Thing I Live for the A-HA Moment By Rob Rich • April 16th, 2026 Outside of rewarding exploration the best feeling in a videogame is the “A-HA!” moment. Something many games lack but several (both old and new) still have in spades.
Forms in Light Landscapes of Loneliness By Justin Reeve • April 15th, 2026 Breath of the Wild and Tears of the Kingdom both demonstrate that landscapes are never neutral. They carry implicit arguments about how people relate to the world around them.