Waa! In Defense of Waluigi By Steve Haske • May 25th, 2012 Steve Haske thinks Nintendo’s Waluigi doesn’t get a fair shake from gamers. Waa!
Good and Evil I Have Done By Gus Mastrapa • May 25th, 2012 Gus Mastrapa shares tales of good done in Ultima Online and regrettable evil spread in real life.
Religious Zealots, Mercenaries and Sadomasochistic Demons: A Study In Antagonism By Ian Gonzales • May 24th, 2012 Ian Gonzales looks at the nature of the antagonist through the lens of Hellraiser, Star Trek V and Metal Gear Solid.
Pocket Treasures: League of Evil By Brendan Keogh • May 22nd, 2012 Brendan Keogh is about to enter a world of Good, Evil and Head-Punching-Off.
The Burnt Offering Unfairy Tales By Stu Horvath • May 21st, 2012 Stu Horvath introduces Villains Week with a call to honor our inner bad guy.
The Time a Child Made Me Contemplate Suicide Over Xbox Live By Jeff Dunn • May 21st, 2012 Jeff Dunn takes some verbal Call of Duty abuse from a 10-year-old and begins to question his sense of being.
Things are Getting a Bit Unreal By Stu Horvath • May 18th, 2012 Stu Horvath saw Epic Games’ Unreal Engine 4 and wrote about it for Wired.
How A Game of Thrones Found Me Friends By Gus Mastrapa • May 18th, 2012 Gus Mastrapa finds his people thanks to George R.R. Martin’s fantasy novels.
No One’s Gonna Stop Me Now By Richard Clark • May 17th, 2012 Richard Clark ruminates on careers, dreams and Perfect Strangers, thanks to the browser game Nothing’s Gonna Stop Me Now.
No One Takes Notes Anymore By Patrick Stafford • May 15th, 2012 Patrick Stafford remembers a time when notes and hand-drawn maps were the key to success in a videogame. He’d like those days to make a comeback.
Pocket Treasures: SpikeDislike By Brendan Keogh • May 15th, 2012 Brendan Keogh discovers that he is greedy and reckless, thanks to James Gamble’s SpikeDislike.
Rookie of the Year: Raiders of the Lost Wii By Matt Marrone • May 14th, 2012 The Rookie of the Year dusted off his Wii to play Skyward Sword – and is now furiously fleeing from a giant, rolling boulder.
Videogames are Killing Me By Gus Mastrapa • May 11th, 2012 Gus Mastrapa doesn’t want to die but, thanks to videogames, he’s not doing much about it.
Guess Who’s Coming to Dinner By Tim Mucci • May 10th, 2012 Tim Mucci, the Tabletop Wizard, shares his tips for creating effective non-player characters for RPGs.
Pocket Treasures: jAggy Race By Brendan Keogh • May 8th, 2012 Brendan Keogh lets go with gravity as he plays jAggy Race from SevenOnly.
We Can’t Have Dreams By Jordan Mammo • May 7th, 2012 Jordan Mammo talks to game designer Sun Park of Turtle Cream about his first game, Sugar Cube: Bittersweet Factory, indie development in South Korea and protesting unfair government gaming laws in his home country.
Nascentes Morimur: Sine Mora’s Narrative Senselessness By Steve Haske • May 4th, 2012 Steve Haske revels in the despair of Sine Mora.
Escape to the Theater of Magic By Gus Mastrapa • May 4th, 2012 Gus Mastrapa explains what it is like to be caught under the spell of a pinball game.
Rise of the Existential Crisis: How One Woman Nearly Never Finished a Book Review By Jenn Frank • May 3rd, 2012 Anna Anthropy’s book Rise of the Videogame Zinesters gets the Jenn Frank treatment.
Pocket Treasures: Ski Safari By Brendan Keogh • May 1st, 2012 Brendan Keogh is riding the yeti in Ski Safari. No, that isn’t a euphemism.
The Burnt Offering Forking Paths By Stu Horvath • April 27th, 2012 Stu Horvath ponders how he sees himself, and how the world sees him. And you.
Esther’s Bones By Katie Williams • April 27th, 2012 Katie Williams explains how Dear Esther was the last heartbeat in her dying relationship.
How I Met My Wife By Gus Mastrapa • April 27th, 2012 Gus Mastrapa explains how Larry Flynt and Pokemon were pivotal in meeting the love of his life.
Together In the Face of Death By Steve Haske • April 26th, 2012 Steve Haske steels his fragile heart for the inevitable upcoming loss of Demon’s Souls‘ multi-player functionality.
The Tangled Line By Richard Clark • April 26th, 2012 Richard Clark’s father was a man who didn’t love videogames, but did love his son.
Uhhhrng Brains… How We Fell in Love With Zombies By Erik Weinbrecht • April 24th, 2012 Erik Weinbrecht applauds the world’s acceptance and newfound love for zombies.
Connected Perception and Concealed Dimensions By Brendan Keogh • April 24th, 2012 Brendan Keogh is a 3D man playing a 2D man in a 3D world, but dreaming of 4D.
Don’t Take Love Personally, Babe: Being Single In Public By Cara Ellison • April 24th, 2012 Cara Ellison muses on whether romanticizing monogamy is a good thing.
Long Live the Multiverse By Gus Mastrapa • April 20th, 2012 Gus Mastrapa looks at the barriers between creative worlds and screams, “TEAR DOWN THOSE WALLS!”
Pocket Treasures: Forget-Me-Not By Brendan Keogh • April 17th, 2012 If you like roguelike-Pacman-shooters, Forget-Me-Not is the best one.
Games are the Greatest Thing in the Entire Universe By Chris Dahlen • April 16th, 2012 Chris Dahlen’s kid doesn’t care for the delayed gratification of Invizimals.
Fez (and Phil Fish) in the Round By Sam Machkovech • April 13th, 2012 What does the hat say about the man? Sam Machkovech looks at Fez and its creator, Phil Fish.
There’s Always a Cave By Gus Mastrapa • April 13th, 2012 Gus Mastrapa wonders why caves in videogames are never terrifying.
We Salute You, Commodore! By Don Becker • April 12th, 2012 Don Becker pays homage to Jack Tramiel, creator of the Commodore 64, who passed away Monday.
It’s Party Land: When I Finally Met Suda51 By Steve Haske • April 12th, 2012 Steve Haske meets game developer Suda51 and finds out heroes aren’t always interesting.
California Dreamer By Brendan Keogh • April 10th, 2012 Brendan Keogh discusses the integrity of Driver: San Francisco’s dream world.
Geek Flea 3 in (More) Pictures By Sarah Feinsmith • April 7th, 2012 Sarah Feinsmith was at Geek Flea 3 and has the pictures to prove it.
Geek Flea 3: After Action Report By Stu Horvath • April 5th, 2012 Unwinnable debriefs on Geek Flea 3 and thanks everyone involved.