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Author: Jenn Frank

Two Cautionary Tales

By Jenn Frank • October 29th, 2013

It’s all fun and games until somebody gets hurt.

A Conversation with Andrew Shaffer

By Jenn Frank • June 28th, 2013

Jenn Frank talks to Andrew Shaffer about fan fiction, parodies, copyright laws, Teenage Mutant Ninja Turtles and more.

Tits or GTFO

By Jenn Frank • April 26th, 2013

Why does it always have to be boobs?

He’s Still Alive

By Jenn Frank • April 5th, 2013

Jenn Frank plays a rough demo of the heart-wrenching adventure game That Dragon, Cancer.

Allow Natural Death

By Jenn Frank • November 29th, 2012

I cried into her bedsheets and kissed her hand, because there was that mask forcing air into her and there was too little of her face to kiss.

The Final Approach

By Jenn Frank • September 27th, 2012

Jenn Frank dreams of rocket ships.

Invisible City

By Jenn Frank • September 1st, 2012

Jenn Frank is a place.

Raymond Chandler’s Farewell, My Lovely

By Cara Ellison, Jenn Frank and Stu Horvath • August 6th, 2012

Unwinnable’s Pulp Book Club returns with Cara Ellison, Jenn Frank and Stu Horvath digging into Raymond Chandler’s Farewell, My Lovely. Read the book? Join the discussion!

I was a Teenage Sexist

By Jenn Frank • July 13th, 2012

When she was little, Jenn Frank wanted to grow up to be Rambo. Things have gotten more complex ever since.

Death Takes a Holiday

By Jenn Frank • June 28th, 2012

Jenn Frank and Gus Mastrapa visit the Museum of Death – and feel a little better about life afterwards.

Diablo III is Adorable

By Jenn Frank • May 25th, 2012

Jenn Frank, perhaps, is a villain looking down from on high when she plays Diablo III. Look at them all down there – like ants! Stomp, stomp, stomp.

Rise of the Existential Crisis: How One Woman Nearly Never Finished a Book Review

By Jenn Frank • May 3rd, 2012

Anna Anthropy’s book Rise of the Videogame Zinesters gets the Jenn Frank treatment.

The IGF is Just Fine – You’re the Problem

By Jenn Frank • February 23rd, 2012

Jenn Frank takes issue with recent criticism of the IGF and explains why you shouldn’t fight the people who love you. Hint: it’s because they love you.

A Conversation with Game Developer Jake Elliott

By Jenn Frank • February 10th, 2012

Jenn Frank interviews game developer Jake Elliott and discusses his work, pixel art and the angst of holding one’s breath under digital water.

Playing God: On Death, Motherhood and ‘Creatures’

By Jenn Frank • January 27th, 2012

Jenn Frank ruminates on death, motherhood and Mindscape’s game, Creatures.

Video Games - Comics - Sci-Fi - Pulp

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