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Author: Richard Clark

Dead-End Narrative

By Richard Clark • October 12th, 2016

“In a world full of challenges, when our lives are defined by one obstacle after another, violence is a dead-end narrative.”

Assumptive Weakness in Competitive Gaming

By Richard Clark • September 11th, 2016

“He is a literal god,” exclaimed the eSports announcer with abandon about a particularly good Rocket League player.

Food Issue – Thoughts Recap Part 3 of 3

By Corey Milne, Adam Boffa, Mitchell Bowman and Richard Clark • June 6th, 2016

It’s time to explore, rock the hell out, chomp down a raw steak, then take a much needed break at a checkpoint.

To Walk From Left to Right

By Richard Clark • April 5th, 2016

“What, then, does it really mean to walk from left to right? To press over, but not forward?“ Richard Clark questions our love of sidescrolling.

Reversing the Rewind

By Richard Clark • June 24th, 2013

For Fan Fiction Week, Richard Clark journeys into the world of Braid.

In the Abstinence-Only Crowd

By Richard Clark • April 25th, 2013

Richard Clark discusses abstinence and the occasional mindless indulgence.

The Sabbath Play

By Richard Clark • February 5th, 2013

Richard Clark doesn’t know what rest is anymore.

HaloSibs

By Richard Clark • November 28th, 2012

Richard Clark wants to go to the mutliplayer where everyone knows his name.

Getting To Know You

By Richard Clark • September 20th, 2012

Richard Clark investigates the strong emotional bond between players and game characters.

To All the Games I’ve Loved Before

By Richard Clark • September 6th, 2012

Richard Clark writes a love letter to some old digital flames.

Through the Lens of Gaming

By Richard Clark • August 24th, 2012

Richard Clark ponders the relevance of pondering his personal experiences.

Ruined by the Bell

By Richard Clark • July 26th, 2012

Richard Clark dissects the coolness of Zack Morris and finds that in the end, maybe it was all a front.

E for Everyone

By Richard Clark • July 12th, 2012

Richard Clark learns about gaming inclusiveness at the Smithsonian’s Art of Video Games exhibit.

Burdens with Friends

By Richard Clark • June 14th, 2012

Richard Clark thought Words with Friends and Carcassonne were the perfect asynchronous gaming experience – until the weight of responsibility set in.

Rock Band Killed the Karaoke Star

By Richard Clark • May 31st, 2012

Oh, wee-ooh, Richard Clark tries his hand at karaoke and finds glory where in Rock Band he only ever found a high score. He also looks like Buddy Holly.

No One’s Gonna Stop Me Now

By Richard Clark • May 17th, 2012

Richard Clark ruminates on careers, dreams and Perfect Strangers, thanks to the browser game Nothing’s Gonna Stop Me Now.

The Tangled Line

By Richard Clark • April 26th, 2012

Richard Clark’s father was a man who didn’t love videogames, but did love his son.

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