Nintendo Should…

Unless you’ve been living under a rock (or have real things to worry about) you know that the venerable game maker Nintendo has been having trouble making money lately. Now, I’m not a financial analyst. And I’m not really an expert on the Japanese game development or hardware business either. In fact, I’m not even that huge of a Nintendo fan any more. I kinda don’t like those Super Mario Galaxy games. BUT! I did beat Super Mario Brothers 3 back in the day (and I have a column due) so I’m pretty sure that makes me qualified to opine

Bats Are Assholes

If I was a bat – like a real live, nocturnal, flying mammal who navigates the sky with the help of sonar – I’d have real problems with the way my species was portrayed in videogames. I mean, movies already give bats a bad name. You’d think all bats do is fly noisily out of caves, like a cloud of vermin sending the womenfolk into a tizzy. Never mind the vital ecological contributions of plant pollination and seed dispersal that bats do every day with nary a “thank you.”

A Communique from République

I can’t quite remember when I started following Paul Alexander on Twitter – probably some time during the early development of République, the newly launched stealth game by Camouflaj, the independent studio formed by Metal Gear vet Ryan Payton. I probably pressed follow and forgot, but over the last year or so, I’ve found myself to be somewhat simpatico, for lack of a better word, with the young designer. So when Alexander queried me about an interview (wait, is that how it’s supposed to work?) I didn’t think twice. I knew he’d be somebody I enjoyed talking to about games, art and ambitions. I hope you enjoy reading our chat and are inspired to

Gaming While the Baby isn’t Looking

Last week, the Los Angeles Times informed me that I am weird. This, I already knew, but it is nice to see the confirmation in print. It turns out that only 1% of married couples with children of a certain age include a stay-at-home dad. Since this March (more or less), I have been one of that particular one percent. I wrote a little bit about what it’s like to be my particular flavor of new parent before. It involved much moaning and wailing about finding time to play videogames. I can report that a couple of months on, things

Pretension +1: Indie Gaming Console Launches to Minimal Fanfare

BROOKLYN, NEW YORK – A loose-knit collection of programmers, anarchists and baristas launched an indie gaming console to little or no fanfare Thursday. The collective chose not to give the gaming device a name, a standard set of specifications or even a price point. “We’re trying to avoid the whole gaming hype train,” said hacker/forestry science major Arturo Gutierrez. “I mean, when I think of a brand, I think of cowboys searing the flesh of innocent cows. This isn’t about cattle capitalism.”

Jostle Bastard: Memory Lane

It is easy to forget that games don’t spring forth fully formed, like Minerva from the head of Jupiter. That isn’t true, though. Games, unlike most other mediums, are constantly changing, like a snake perpetually shedding its skin. Every version is called a build. There are thousands of builds for Jostle Bastard. In terms of scale, it isn’t a game on par with Skyrim or Red Dead Redemption, and yet, there are thousands of iterations that chart its evolution from inception to completion. Every meaningful change to the game spawns a new build. Some seem hardly changed, others are hardly

Jostle Bastard Developer’s Notebook

One of the most interesting things about the creative process is the artifacts is leaves behind. I’m not talking about the art itself – the value of that is intrinsic. I mean the physical byproducts of process. Painters make sketches. Sculptors build maquettes, filmmakers leave behind elaborate sets. With videogames dwelling almost entirely in the digital realm of builds and iterations, what remnants mark the progress of their designers? For Pippin Barr, it is the scribbles and doodles in an unruled reporter’s notebook that mark the birth and refinement of Jostle Bastard.

The Jostle Diaries

Towards the end of the development of Jostle Bastard, I received an email from Pippin Barr that said: Have also pulled out all my diary entries on the subject [of Jostle Bastard], which I’m attaching. They sound a bit disjointed because they’re pulled from my actual diary, which of course includes a bunch of stuff unrelated to this game! The attached document was a kind of poem of doubt that oscillates between the heights of triumph and the depths of despair. After reading through it, I replied: The diary is great stuff. It kind of reads like Dracula or a

Pretension +1: Come Through

Last weekend we buried my friend Carlos Batts on the side of a hill in Glendale. It was the magic hour, so the sun and smog conspired to give mourners a Tony Scott panorama of downtown Los Angeles while we pondered the loss of a friend gone too soon. In attendance were the bent and burnt of Hollywood. I counted more than a few pornographers in black, models with tattoos spilling from dress sleeves too. One dude looked like a East L.A. biker. More than a few bore the cultivated look of art collectors and gallery owners – pricey-looking clothes

Pretension +1: Gaming With a Baby

Knowing something is one thing. Grasping it can be something entirely different. I have long known that parents are hard-pressed for time. There’s a lot that goes into keeping a small child alive. You must feed them, change their diapers, stop them from crying and keep them from accidentally killing themselves in a world pretty much designed to harm small, incompetent creatures. These mandatory tasks don’t leave room for things the childless might take for granted, such as an afternoon spent playing a videogame or an unhurried bowel movement.