Pretension +1: Gaming With a Baby

Knowing something is one thing. Grasping it can be something entirely different. I have long known that parents are hard-pressed for time. There’s a lot that goes into keeping a small child alive. You must feed them, change their diapers, stop them from crying and keep them from accidentally killing themselves in a world pretty much designed to harm small, incompetent creatures. These mandatory tasks don’t leave room for things the childless might take for granted, such as an afternoon spent playing a videogame or an unhurried bowel movement.

Rookie of the Year: A Fine Line Between Success And Failure

The following is the latest in a series of journal entries chronicling the author’s descent into next-gen gaming degeneracy and assorted geekery — from getting his first television in years to trying to figure out why the @$@$&@@ you need two goddamn directional pads just to walk down an effing hallway. I’m writing to you today as a simple gamer, with a simple dilemma: What happens when you’ve achieved everything you can in a game, save for its one final challenge – and that challenge is so tedious, so time-sucking, that achieving it actually makes you feel bad about yourself?