Regular Features
Last Week’s Comics 6/4/2014
Ian Gonzales reviews Batman #31, Sal Lucci reviews The Star Wars #8, Michael Edwards takes on Giant-Size Spider-Man #1, Jill Scharr looks at Nightwing #30 and Black Canary and Zatanna: Bloodspell and Stu Horvath gushes over C.O.W.L. #1 in this week’s edition of Last Week’s Comics.
Rookie of the Year: A Note From Your Newly-Minted Foursquare Mayor
The following is the latest in a series of journal entries chronicling the author’s descent into next-gen gaming degeneracy and assorted geekery – from getting his first television in years to trying to figure out why the @$@$&@@ you need two goddamn directional pads just to walk down an effing hallway.
Joy of a Toy
I was a clumsy kid. I was such a klutz – a total failure at sports, P.E. and general moving around the place – that my mother sought professional help for me. We lived in North Carolina at the time – it was around ‘82 – so I was 10. I remember driving to an unfamiliar part of Charlotte. A university campus? Or maybe some collection of government buildings? We went into a small medical office where I was subjected to a barrage of physical tests. My mother got a binder full of results. And I got a new after-school
Ninja Blues
There’s a new Teenage Mutant Ninja Turtles movie coming out. I’m not here to savage the thing. That’s the work of countless, more predictable others. I am here, though, to explain why I ever liked the goofy comics in the first place. Partly because Unwinnable’s boss man so flippantly dismissed ‘em. He’s totally right, though.
Big Brothers
When you’re the first born, you are a pioneer – a child explorer navigating a giant, confusing world. If you’re lucky there are adults looking out for you. Even so, it’s up to you to make your own mistakes and wander down dead-end paths with no practical guidance from those who have gone before. Parents can tell you what to do and what not to do, but it’s the wisdom of other children that carries the most weight. Of course, when you’re a little kid, you have zero grasp of these complexities. Your view of the world has little nuance.
Two Weird Ideas for MMOs
There’s no conversation more boring than the one that hashes out what’s wrong with massively multiplayer online games. Everybody has an opinion, based mostly on having played one or two or a shit-ton. I tend to take these game design critiques with a dump truck of salt. Gamers only know what they want. And often that desire is what makes the game fun. Designers, on the other hand, I am terribly interested in how they think they can save the MMO. Back in 2007, I went to a conference for independent MMO designers. I was somewhat amazed to meet a
Rookie of the Year: Dudes Deserve To Be Pampered, Too
The following is the latest in a series of journal entries chronicling the author’s descent into next-gen gaming degeneracy and assorted geekery – from getting his first television in years to trying to figure out why the @$@$&@@ you need two goddamn directional pads just to walk down an effing hallway.
Have You Seen the Yellow Sign?
In 1938, Raymond Chandler published a short detective story called “The King in Yellow.” It takes its name from the victim, a musician named King Leopardi. When the hotel dick, Steve Grayce, finds the man shot to death in his bed, clothed in yellow silk pajamas, he remarks, “The King in Yellow. I read a book with that title once.”
True Hallucinations
After a somewhat misspent youth experimenting with drugs, my biggest disappointment was that I didn’t see a pink elephant. Or blurry demon. Or a talking hot dog. The time I tried acid was mellow: I felt like I was in a sound bubble moving through the Florida night. And, truth be told, I was inside a pick up truck with Aphex Twin on the stereo. The best thing I can come up with was the time we were in an after-hours club by our house, high on ecstasy. It was well into the morning, so we kept our trip rolling