Cing’s Chase for a Second Chance By Jose Cardoso • December 23rd, 2016 Does the ex-Cing developer deliver on a new mystery title?
List-O-Mania, December 2016 By Team Unwinnable • December 22nd, 2016 Every month, Team Unwinnable puts together short lists of recommended music, books and games. Here’s December’s list.
The Best Game Released This Year Is One You Haven’t Played Yet By Matthew Byrd • December 22nd, 2016 “Look within yourself and identify what kind of gamer you really are. What kind of titles do you truly care about?”
More Than A Beautiful Mind: Autism In Watch Dogs 2 By Matt Sayer • December 21st, 2016 Autism isn’t as black and white as movies and TV make it seem. In Watch Dogs 2, the diverse and nuanced condition receives the respect it deserves.
Dating a Handsome Stallion as a Blushing Office Lady By Khee Hoon Chan • December 20th, 2016 “While she didn’t find a prince like she imagined, she inevitably found love in another being: an utterly irresistible horse, with moves as smooth as Jagger.”
On the Necessity of Bombast By David Shimomura • December 19th, 2016 “Now, for the first time, I understand the importance of the yearly, over the top, Michael Bay-rific explosion fest.”
The Moment I Embraced Being A Villain in Tyranny By Charles Singletary • December 16th, 2016 Tyranny is an RPG that employs you as a judge within an evil empire. In games with similar concepts there’s redemption to be had, but not here. This is how I came to terms with that.
The Robo-Animal Circus Grand Prix By Jose Cardoso • December 16th, 2016 “As for the wacky robotic-animals-as-stunt-performers premise of Excitebots: Trick Racing? It’s on its own plane.”
The Games I’m Forcing My Captive Family to Play This Holiday Season By Sam Desatoff • December 15th, 2016 “Games are a great way to stem that holiday stress and bring joy back to the season.”
A Digital Home For The Holidays By Matthew Byrd • December 15th, 2016 “What I wanted was a place where I could bask in the spirit of the season without feeling like a complete outsider.”
Are Games Really Better With Friends? By Matt Sayer • December 13th, 2016 Watching a bad movie with good friends can be a blast, but it doesn’t make the movie any less awful. Shouldn’t the same rule apply to games?
Pokémon Red and Blue Reflect Your Worldview As a Kid By Khee Hoon Chan • December 13th, 2016 “Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”
The Year of the Secondary Character By David Shimomura • December 12th, 2016 “Secondary characters have always been around, but 2016 feels like the year that they exceeded their “secondary” status in important and necessary ways.”
The Appeal of Simplicity By Sam Desatoff • December 8th, 2016 “I have a problem, and it involves board games: I have too many of them.”
Spilled Ink Final Fantasy XV Isn’t a Road Trip; It’s a Day Spent Running Errands for the Folks. By Austin Price • December 7th, 2016 “Unlike the best of road trips, in FFXV, there is no urgency to your motions, no sense of propulsion driving you forward.”
List-o-Mania, November 2016 By Team Unwinnable • December 7th, 2016 Every month, Team Unwinnable puts together short lists of recommended music, books and games.
Watch Dogs 2: It’s Just a Game, Right? By Matt Sayer • December 6th, 2016 Watch Dogs 2 has an identity crisis. One part game, one part warning for the future, it sends a confused message that suffers for its interactivity.
It’s Time to Talk About Videogame Length and Prices By Khee Hoon Chan • December 6th, 2016 “Some of my favorite games are also some of the shortest in length and content, but they are every bit as worthwhile as titles like The Witcher 3 and Skyrim.”
Gwent is the Boxing of Card Games By David Shimomura • December 5th, 2016 “In a funny way, Gwent has more in common with boxing than it does with card games.”
How to Make Me Snap in Metroid Prime Federation Force By Jose Cardoso • December 2nd, 2016 Nintendo fails to include effective team communication in it’s latest multiplayer offering.
Queers in Love Reminds Us to Live and Love By Khee Hoon Chan • November 29th, 2016 In ten seconds, Queers In Love At The End of the World captures the transcendent power of love with greater success than most big budget titles.
A Love Letter to the Wooden Cube By Sam Desatoff • November 28th, 2016 “Before opening the box, before reading any rules, a cube is just a cube. But it’s also potential. A chance for great things to happen.”
NBA 2K: MyCareer Mode is no Power Fantasy – And That’s a Good Thing By Matt Sayer • November 28th, 2016 NBA 2K’s MyCareer mode wants you to remember: it’s okay to screw up.
Here's the Thing I <3 Monster Hunter By Rob Rich • November 25th, 2016 “So how can Monster Hunter be accessible if it’s so inaccessible? Options.” Rob Rich expounds on his love for Monster Hunter.
The McMaster Files Kumite By Jason McMaster • November 25th, 2016 “When I say survival, I mean making your way through a virtual world where you need to seek shelter and to eat and sleep. There are a few games that, as always, stand out.”
Rookie of the Year The 1-Year-Old’s Guide to Gaming By Matt Marrone • November 24th, 2016 “As we track his progress from infancy into full-blown toddlerhood, we’ve seen him come up with some pretty awesome [game] titles.”
Maybe Emily Should Stay Away, Too By Matt Sayer • November 21st, 2016 “Emily is not a person but rather a toy to be played with, and in a game that deals with issues of consent and exploitation, this is especially heinous.”
Flavor Text Is The Spice of Videogames By Khee Hoon Chan • November 18th, 2016 Example: the series of adult novels found in the Elder Scrolls games; who could forget the adventures of the titular “The Lusty Argonian Maid”?
Civilization VI Has the Best Opening. Ever. By David Shimomura • November 17th, 2016 “Sometimes, something as simple as an introduction can remind us that, as a civilization, we’ve come so very far but that we’ve still so much further to go.”
The Cinematography of Horror Games By Matthew Byrd • November 17th, 2016 “The fact that no one clear camera solution exists means that the horror genre serves as a playground for video game cinematography.”
A Diary from PAX Australia, Part Three: Hand of Fate 2 By Matt Sayer • November 17th, 2016 A look at what’s new in the deck-building action game Hand of Fate 2.
Smash Up: Steam Early Access Impressions By Sam Desatoff • November 16th, 2016 A great table top game with a not-so-great digital counterpart…
A Diary from PAX Australia, Part Two: The AAA By Matt Sayer • November 16th, 2016 A look at the AAA offerings at PAX Australia 2016.
A Normal Lost Phone: Learning About Identity Through Objects By Khee Hoon Chan • November 15th, 2016 “You have just found a phone. Find out the truth.”
A Diary from PAX Australia, Part One: The Indies By Matt Sayer • November 15th, 2016 A look at the most interesting indie games from PAX Australia 2016.
Music Matters, Use it Wisely By David Shimomura • November 14th, 2016 Music can make or break a game.
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Gone Gnome By Simon Best • November 11th, 2016 I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.
Love Issue – Theme Recap By Team Unwinnable • November 11th, 2016 September was Unwinnable’s month of love.