What Makes a House a Home in Fallout? By Khee Hoon Chan • September 6th, 2016 We’ve come a long way from delicately stacking Fancy Lad Snack Cakes on shelves, but all the snap points in the Wasteland don’t mean anything if it doesn’t feel right.
Shut Up and Play the Moments By David Shimomura • September 6th, 2016 Madden is doing the smart thing by lowering the cost of entry to their franchise and making players into human highlight reels.
Hate Issue – Recap By Team Unwinnable • September 2nd, 2016 Excerpts from the Unwinnable Monthly Hate issue.
A Pen In The Dark: The Case For Text Adventure Horror Games By Matthew Byrd • September 1st, 2016 A lot of horror hounds have maintained that your imagination is scarier than what you see, so let’s jumpstart text adventure horror!
Pushing Cubes: Embracing the Eurogame By Sam Desatoff • September 1st, 2016 Agonizing over whether the price of indigo and coffee will rise and if you should build a hospice has never been so fun until you got to fiddle around with wooden cubes.
Games Need To Grow Up By Matt Sayer • August 31st, 2016 The video game audience is maturing, games are maturing, so why isn’t growth and maturity present in games like in life?
Metroidvanias, Roguelikes and Dungeons&CallOfQuesters By David Shimomura • August 29th, 2016 Metroidvania, roguelike-like, just how far have these titles drifted from their original meaning? They’re words we all understand, for better or worse.
Find Your Own Gaming Zen Garden By Matthew Byrd • August 29th, 2016 There’s more to playing games than winning. Sometimes there’s even more to it than being stimulated. Just relax and be at peace.
Through the Keyhole: The Cuboidal Life of a Quadrilateral Cowboy By Declan Taggart • August 26th, 2016 This week Loyd Grossman is going Through the Keyhole into the world of Quadrilateral Cowboy. And remember- Loyd has no idea whose home he’s visiting.
Beyond a Theme: Choosing the Right Game By Sam Desatoff • August 25th, 2016 Still not playing board games? Here’s your beginner’s guide on what to look for in the gaming shop.
Dreading Long Games By Dominic Preston • August 24th, 2016 I didn’t want to have to leave like this. You deserve someone that can give you more time. It’s not you, Solus Project, it’s me.
The Solus Project: Survival at its Fittest By Matt Sayer • August 23rd, 2016 The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.
What We Talk About When We Talk About Video Game Delays By AJ Moser • August 22nd, 2016 What are we really doing when we want to talk about games being delayed time and time again?
The Maturity In Video Game Absurdity By Matthew Byrd • August 22nd, 2016 Games are growing up, and they’re learning it’s okay to poke fun at yourself.
No Man’s Sky: More Ambitious Than We Thought? By Charles Singletary • August 19th, 2016 You’d think an infinite amount of planets to explore would be the only feature you need to impress, but Hello Games continues to push the envelope with No Man’s Sky.
Local Multiplayer Isn’t Dead, It’s Cardboard By Sam Desatoff • August 18th, 2016 Memories of LAN parties and punching the guy that chose Oddjob are pretty dear. But you can still get them when you trade the controller for cards.
Games Should Make Us Smarter, Not Stronger By Matt Sayer • August 16th, 2016 Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!
GLITCHED Turns You into a Videogame Character By Khee Hoon Chan • August 16th, 2016 Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.
What’s in a Name? Everything. By David Shimomura • August 15th, 2016 “It’s evidence of the casualness of colonialism. I renamed dozens of things before even stopping to think about it.”
Playing With Our Emotions: An Interview with Yvvy By Megan Condis • August 15th, 2016 Empathy games aren’t going anywhere, and now they’ve made it into the classroom.
Furi is Difficulty Done Right By Matt Sayer • August 8th, 2016 It’s surprisingly difficult to make your game difficult.
Composition Games: An Interview with Dr. Alexis Lothian By Megan Condis • August 8th, 2016 In a course on Gender, Race, and Digital Media, Dr. Alexis Lothian’s students express themselves by making games.
List-o-Mania July 2016 By Team Unwinnable • August 4th, 2016 Playlist, Reading List, Now Playing, List
Revving the Engine: The Long Journey Home By Stu Horvath • August 4th, 2016 Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.
Fear the Old Blood By Hazel Monforton • August 2nd, 2016 “While Christ suffered and died on the Cross, so too the inhabitants of Yharnam: divinity is a fleshly thing.” Religion, games, we’re all Blood Starved Beasts.
The Media Diet By David Shimomura • August 2nd, 2016 A two week fast on one show or band is exactly what we need in an era of binge watching and trailer gluttony.
Is ‘Easy Mode’ Possible In Dark Souls? By Matt Sayer • July 29th, 2016 Smoothing out the difficulty curve isn’t not about making the game easier, it’s about giving the players tools to be better.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 29th, 2016 My sky pirates will signpost their ferocity though gummy smiles and an abundance of facial hair.
The Future of Pokemon After Pokemon GO By David Shimomura • July 25th, 2016 Pokemon GO has shown us where Pokemon can go, but just how far will it go?
Crest, and the Gods of Not Knowing Very Much By Declan Taggart • July 20th, 2016 Medammit! I’m a god. Why won’t my ungrateful little worshipers listen to me?
Long Live Emulators By David Shimomura • July 18th, 2016 The implications the NES Classic Edition has on games preservation are massive.
Burning Down In-Game Chat is a Good Idea By David Shimomura • July 14th, 2016 What do we actually gain from in-game chat other than a feed of anger, racial slurs, homophobia and implications about our mothers?
Pokémon Go Succeeds Where it Counts By Harry Rabinowitz • July 13th, 2016 Despite freezes, crashes and server problems, Pokémon Go has been a massive success.
Surrounded by Rent-a-Cops: An AR Story By David Shimomura • July 12th, 2016 Niantic has a history of making people walk like doofuses and attract unwanted attention from cops.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • July 11th, 2016 Part four: which is best? The ninja, the pirate or the zombie?
DOOM’s Credits: A Cut Above the Rest By Matt Sayer • July 11th, 2016 DOOM knows hot to keep you glued to your seat, even after the game’s over.
Backlog Compromises By Gavin Craig • July 8th, 2016 Gavin dug out the CRT and PS2 to see what the past’s future was like and is quickly seduced by the dark side.
Rookie of the Year All Things Must Pass By Matt Marrone • July 8th, 2016 Matt is wrestling with letting his beloveds go.
“I Hope You Get Shot”: A Tale of Swatting By Megan Condis • July 7th, 2016 “In the moments after I received my threat, I was unsure how to proceed. Part of me was absolutely certain that my troll was just that and nothing more” Megan shares her experience with Swatting.
The McMaster Files – Episode 5: Nick Monroe By Team Unwinnable • July 6th, 2016 Jason gets in P.I. mode for the latest episode of The McMaster Files.