Author: Khee Hoon Chan

The Painfully Quiet Demise of The Flock
“What if we could evolve the game over its life cycle, perhaps through new levels or through changing its narrative? We wanted to let the community experience what they would normally experience in a single player story—where their actions and events will have a tangible impact on the game universe.”

Umiro Is The Relief of Recovering Lost Memories
In Umiro, seeing the hues of color seep back into the city is more than just the exhilarating thrill of completing another level in a game. It’s the bittersweet relief of recovering a missing memento, of finding something you thought was lost for good.

Getting Hot Under The Collar with Superhot: The Card Game
Given the game’s primary conceit of time moving only when the player does, Superhot feels like it will translate well into a tabletop game, with replicating Superhot’s central mechanics of letting players pause and parse their next move a natural fit.