Hate the Game By Megan Condis • November 7th, 2016 The process of falling in love is not exactly portrayed with finesse by very many videogames…
I Suck at Videogames By Michael Sheridan • November 7th, 2016 “All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”
Four Games to Play Next Halloween By Sam Desatoff • November 4th, 2016 Forget the Ouija Board, there’s scarier games to play next spooky season.
Sleeping Dogs Was Nostalgic Wish Fulfillment By Khee Hoon Chan • November 3rd, 2016 United Front Games is dead, and with it some of this Hong Kong action fan’s videogame dreams.
Why the Videogame Western is s One Horse Town By Matthew Byrd • November 3rd, 2016 How the West was won by Red Dead Redemption.
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”
Dino Rex By Corey Milne • November 1st, 2016 “Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Remembering Fallout: The Original Post-Apocalyptic Experience By Khee Hoon Chan • October 20th, 2016 The fan mod Fallout 1.5 Resurrection is out, so let’s remember what made the original wasteland great.
The Curse of the Collectibles By Matt Sayer • October 18th, 2016 Whether you like them or not in the N64/PS1 days, collectibles have now been boiled down to tedium and padding.
Westworld is Full of Monsters, They’re the Guests By David Shimomura • October 18th, 2016 Westworld is a lot more like Hostel than it is Red Dead Redemption.
Mafia III and The Difficulty Of The Videogame Mixtape By Matthew Byrd • October 14th, 2016 Effectively using music in videogames is a completely different beast from nailing a music in a film.
Party Starter: Games for a Good Time By Sam Desatoff • October 14th, 2016 Party on, party people. Let’s check out some of the best games to play over shots of Fireball and craft brews.
Dead-End Narrative By Richard Clark • October 12th, 2016 “In a world full of challenges, when our lives are defined by one obstacle after another, violence is a dead-end narrative.”
Bullitt to the Head By Corey Milne • October 12th, 2016 “The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”
Diaries of a Spaceport Janitor Crushed My Soul By Dominic Preston • October 12th, 2016 Diaries of a Spaceport Janitor is the most faithful janitorial simulator on the market, and that’s as depressing as it sounds. But in a good way.
Thumper Review: A Song Without a Melody By Matt Sayer • October 12th, 2016 Thumper is plated in a shiny, chrome veneer, but its chaotic and indecipherable music structure cripples its potential as a rhythm game.
Here's the Thing Getting Over Metal Gear Survive By Rob Rich • October 11th, 2016 People need to stop pretending that they wouldn’t be lapping it up if it was the self-proclaimed “auteur’s” idea in the first place.
Street Fighter V: A Time to Play and a Time to Watch By Khee Hoon Chan • October 11th, 2016 It’s fun to quarter-circle your way through arcade mode on easy, but sometimes Street Fighter V is better enjoyed without a controller.
Want Japanese? Better Pre-order! By David Shimomura • October 11th, 2016 Final Fantasy 7 will require you a pre-order for the original, Japanese voice acting. You’ll also get a crazy, chibi guy that wants to destroy the world.
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.
Forza Horizon 3 Is Video Game Escapism at Its Finest By AJ Moser • October 9th, 2016 Forza Horizon lets you rip around the Australlian back country to build your rep in the best, most freeing ways possible.
Battlerite Isn’t a Ripoff, It’s Revitalization By Matthew Byrd • October 6th, 2016 The line between derivative and iteration is sketched with quality and self awareness.
Sorcerer King: A Board Gamer’s Perspective By Sam Desatoff • October 6th, 2016 The turn-based strategy game/board game cross section is a wide one. Resident cardboard expert puts his lens on Sorcerer King.
Her Story and the Let’s Play Phenomenon By Khee Hoon Chan • October 5th, 2016 Some games are tailor made to be enjoyed on You Tube, Her Story is definitively not one of them.
Dragons and Questing and Building! Oh My! By Matt Sayer • October 5th, 2016 Dragon Quest Builders shows that crafting is better with direction and friends. Especially when those friends are Blue Slimes.
First Look: Galactic Junk League By David Shimomura • October 3rd, 2016 The Great Pacific garbage patch will reach the stars someday, so let’s make spaceships out of them and fight it out with a little trucker chic.
The Slow Rise Of The Video Game Slasher By Matthew Byrd • September 29th, 2016 You would never guess that it would take a little maturation for the slasher genre to come back.
Price of Admission: Rulebooks Matter! By Sam Desatoff • September 29th, 2016 If you play tabletop games, you’ve experienced it: the cost of not being prepared.
Virginia Is a Game, But Should It Be? By Dominic Preston • September 28th, 2016 Bickering about whether something is or isn’t a videogame is boring. Let’s talk about whether it should be a videogame.
Hitman: People-Watching Simulator 2016 By Matt Sayer • September 28th, 2016 Blending can be the best way to feel a sense of belonging in a world or deception. Even if it’s just for a little while.
Rogue Wizards: Endlessly Addictive, Utterly Conventional By Khee Hoon Chan • September 27th, 2016 Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.
The Horrifying Simplicity of Elections By David Shimomura • September 26th, 2016 Local political analyst, David Shimomura, finds some frightening similarities between real politics and a game making a caricature of the political process.
Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist By Megan Condis • September 26th, 2016 “I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”
Two to Tango: Great Two-Player Games By Sam Desatoff • September 23rd, 2016 From Speed but with camels to the love child of Street Fighter and poker, we have the two player table top games you need to know.
Rive: A Clash of Intent and Execution By Matthew Byrd • September 23rd, 2016 Rive is a pupil dilating, breathless shooter that delivers the gratification, but suffers from a lack of identity.
Become the Early Internet’s Big Brother in Hypnospace Outlaw By Khee Hoon Chan • September 20th, 2016 An ode to the early internet and all the hideous design that came with it.
Agenda: Cloaks and Daggers and Bar Charts By Matt Sayer • September 20th, 2016 Real world domination is less mustache twirling and much more bar graph management.
BioShock Reskinned, Not Remastered By David Shimomura • September 19th, 2016 What do you call a remaster that doesn’t remaster the original? A reskinning.
Coming Back to Call of Duty By AJ Moser • September 16th, 2016 What it’s like to return to the battlefield after so much time away.