Collision Detection Whether its NFL or RPG, A Party Trumps Its Players By Ben Sailer • August 30th, 2018 How communities and players lose sight of the people behind their beloved teams.
Revving the Engine Deep Rock Galactic By Stu Horvath • August 28th, 2018 Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
Documentary Sunday Won’t You Be My Neighbor? By Megan Condis • August 24th, 2018 How do we teach kids about the complicated modern topics that throw even grown-ups for a loop? This looks like a job for Mr. Rogers.
Feature Excerpt Climbing the Virtual Mountain By Rowan Evans • August 23rd, 2018 When rendered in videogames, a mountain becomes more than an obstacle. They’re living sites, where introspection, healing and learning take place.
Rookie of the Year Snake Vs. Writer’s Block By Matt Marrone • August 22nd, 2018 Some people have real addictions. Some succumb to them. I’m terrified of developing a real addiction because I can’t shake Snake Vs. Block.
Checkpoint The Blind God By Corey Milne • August 21st, 2018 God of War is just the latest example of how outside narratives are at the mercy of the established Western studios.
This Mortal Coyle Spyro the Dragon By Deirdre Coyle • August 20th, 2018 Spyro the Dragon’s thwarted vacation helped fuel the escape from my own.
Feature Excerpt Never Alone Again (Digitally) By Gavin Craig and David Wolinsky • August 20th, 2018 Meditations and musings on the lack of solitary videogame experiences, and what that might mean.
The Heavy Pour Death Rattles By Sara Clemens • August 17th, 2018 AMC’s The Terror understands that, sometimes, the Arctic’s silence haunts most of all.
Unwinnable Monthly – August 2018 By Stu Horvath • August 16th, 2018 The August issue of Unwinnable Monthly is out now. Find out what’s inside!
The Usurper Noteworthy Metal – July 2018 By Astrid Budgor • August 16th, 2018 What can I say, it’s a death metal kind of month.
The Burnt Offering Dungeons & Dragons Is a Double-Edged Sword By Stu Horvath • August 15th, 2018 Dungeons & Dragons is the gateway into tabletop roleplaying, but for many players, it is also the final destination.
The McMaster Files The Deal By Jason McMaster • August 14th, 2018 New life in the McMaster household brings with it a somber remembrance of friends past.
No Accounting For Taste Justice League and the Absence of Politics By Adam Boffa • August 13th, 2018 What is Justice League trying to say? It really isn’t sure.
Here's The Thing Superman’s Disguise isn’t as Silly as You Think By Rob Rich • August 9th, 2018 Everyone always makes fun of the absurdity of Superman’s “Clark Kent” disguise, but Rob thinks it’s a lot more plausible than people give it credit for.
Another Look Hood Cyberpunk By Yussef Cole • August 7th, 2018 Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Feature Excerpt For She Has Tasted the Fruit By Katherine Cross • August 1st, 2018 In a universe divided by Sith and Jedi, Knights of the Old Republic 2’s Kreia forges her own philosophy in one of Star Wars’ rare instances of feminism.
Feature Excerpt The In-game Museum By Daniel Fries • July 26th, 2018 Devoid of physical limitations, games examine what museums represent and what they soon could be.
Feature Excerpt Skin Deep By Malindy Hetfeld • July 25th, 2018 For a modern racial allegory, David Cage repeats a lot of history’s mistakes
Unwinnable Monthly – July 2018 By Stu Horvath • July 20th, 2018 July’s issue is crammed full of interesting stories on KotOR2‘s Kreia, Detroit: Become Human, museum games and much more. Stu has the rundown for you here.
Here's The Thing Getting Lost in Lost in Space By Rob Rich • July 16th, 2018 Is the new Lost in Space yet another shining example of a classic franchise reboot that works? Hell yeah it is!
No Accounting For Taste The (Sort Of, But Not Really) Radical Politics of Infinity War By Adam Boffa • July 16th, 2018 To see the radical message in Avengers: Infinity War, all we have to do is ignore everything about it.
Destiny 2’s Quiet Moments Do the Story’s Heavy-lifting By Yussef Cole • July 13th, 2018 While much of Destiny 2’s narrative is delivered to the player in bombastic cutscenes, its strongest storytelling can be found in the game’s margins, through the quieter mutterings and conversations of its non-playable characters.
The Heavy Pour Our Town By Sara Clemens • July 13th, 2018 Nothing says summer like mystery, and the point-and-click adventure Unforseen incidents stirs up half-remembered recollections of murder cases and childhood towns.
Feature Excerpt A New York Adventure By Alyssa Hatmaker • July 12th, 2018 The Blackwell Convergence captures the ambiance and rumble of “old” New York as it tells the story behind one author’s decades-long writer’s block.
Feature Excerpt Remembering Doom on SNES By Ben Sailer • July 12th, 2018 Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.
Rookie of the Year Finding the Holy Grail. Again. By Matt Marrone • July 6th, 2018 The folk rock band The Innocence Mission has faded into obscurity, but its small, cult-like following continues to do some crazy things in the name of fandom. Or maybe it’s just me.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
The Usurper Noteworthy Metal – June 2018 By Astrid Budgor • July 5th, 2018 This month in metal sees the awaited return of a few fan favorites and a band named after a freaking Bloodborne item.
The Burnt Offering Powers of Darkness By Stu Horvath • July 4th, 2018 DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.
Documentary Sunday Instrumental Intimacies: An Interview with Dr. Melissa Littlefield By Megan Condis • July 3rd, 2018 Melissa Littlefield, the author of Instrumental Intimacies: EEG Wearables and Neuroscientific Control, talks with Megan Condis about fashion technologies that can read our minds.
Feature Excerpt Gorogoa and the Power of the Frame By Rachel Watts • July 2nd, 2018 An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.
Backlog Backlog: Unpacking By Gavin Craig • July 1st, 2018 Relocating to a new home can be difficult. Everything you know and love packed away into neat little boxes. Be isn’t it natural; after all, as Gavin Craig puts it, it’s where we all end up anyway.
This Mortal Coyle Vera Oberlin By Deirdre Coyle • June 29th, 2018 Having been in love with the Beast since grade school, Deirdre thought seducing the ilk of Monster Prom would be easy. She was wrong.
Feature The Origins of Assassin’s Creed By Yussef Cole • June 26th, 2018 Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.
Unwinnable Monthly – June 2018 By Stu Horvath • June 18th, 2018 The June issue of Unwinnable Monthly brings you features on Gorogoa, the Blackwell games, the SNES port of Doom and much more!
Here's The Thing The Mass Effect Issue: The Original Mass Effect Isn’t a Great Game By Rob Rich • June 13th, 2018 The first Mass Effect doesn’t hold up.
The Usurper Noteworthy Metal – May 2018 By Astrid Budgor • June 12th, 2018 Astrid hates living in Tampa. These new metal records offer her blistering solace.
Documentary Sunday The Problem With Apu By Megan Condis • June 12th, 2018 Megan Condis digs into the problem with The Simpsons’ reaction to The Problem With Apu.