Words are hard.
Gavin muses about repetition while he muses about repetition while he muses about….
Notre Dame will never be the same after April’s fire. Another chapter will be written in its story as it’s rebuilt.
Gavin Craig joins the gang to talk about all things Mass Effect!
Gavin talks about his cat. And his second cat. And his first first cat.
It’s not personal. It’s just money.
A long running discussion about culture vs. canon between Gavin Craig and Elijah Beahm culminates in a thrilling head-to-head confrontation.
While wandering through Far Cry: New Dawn’s unplausible dystopia, Gavin Craig sees it as just one ending in a cycle as old as time.
People love lists. See: the entirety of the internet.
Knowing a fable’s end first can change its meaning. Especially when you remember endings are things of fiction.
We experimented with a different format for this issue of Exploits. Gavin Craig explains.
The most complicated question in Mass Effect: do geth units have souls?
It’s a difficult thing to write about videogames when one doesn’t play very many videogames.
With most videogames having half-baked conclusions when they don’t continue on indefinitely, Gavin Craig asks: Can you even have a story without an ending?
Gavin Craig talks about how institutions are just that: institutions. And they can overstay their usefulness.
Star Wars is a case study in how canon can grip a culture, and what happens when fandom turns toxic.
Meditations and musings on the lack of solitary videogame experiences, and what that might mean.
Relocating to a new home can be difficult. Everything you know and love packed away into neat little boxes. Be isn’t it natural; after all, as Gavin Craig puts it, it’s where we all end up anyway.
Among a cast of characters who often seem like children, Thane Krios is one Mass Effect‘s few adults.
Gavin reveals a perhaps troubling obsession with mobile games in a short survey of what he’s been playing lately.
Taking action on gun violence doesn’t require defending the too-often stupid violence in videogames.
If we must have canons, let’s build our own and blow them up every now and then.
Let’s stop giving David Cage money.
Life goes on. Our stories don’t have to.
Gavin has a dozen or so wishes for the new year. Or more.
Mario has always been, and will always be, an empty shell.
You can’t play everything.
Who is the greatest villain in Gotham City?
“As long as dominion continues to drive our sense of justice, as long as we treat certain beings as disposable, we will all continue to burn.”
Even the backlog needs a summer vacation.
Sports games don’t usually come so pretty.
No matter how many fall to Samurai Jack’s blade, his robes always stay clean and white.
Gavin cheats on his backlog to play a newly released game: What Remains of Edith Finch.
Gavin is torn between the lighthearted simplicity of Lego Harry Potter and the quiet contemplation of Proteus and Elegy for a Dead World.
Gavin begins and ends The Beginner’s Guide.
Final Fantasy VI “is not an allegory for the current moment. It is not a blueprint for resistance. It is just a story, but a story is a place to begin.”
Gavin Craig dials the time machine to 1994. His destination? Final Fantasy VI.
A backlog of games doesn’t have to be a bad thing.
“My fears are mundane things. I grew out of ghosts and monsters long ago…”
Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.