The Moment I Embraced Being A Villain in Tyranny By Charles Singletary • December 16th, 2016 Tyranny is an RPG that employs you as a judge within an evil empire. In games with similar concepts there’s redemption to be had, but not here. This is how I came to terms with that.
The Games I’m Forcing My Captive Family to Play This Holiday Season By Sam Desatoff • December 15th, 2016 “Games are a great way to stem that holiday stress and bring joy back to the season.”
Pokémon Red and Blue Reflect Your Worldview As a Kid By Khee Hoon Chan • December 13th, 2016 “Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”
List-o-Mania, November 2016 By Team Unwinnable • December 7th, 2016 Every month, Team Unwinnable puts together short lists of recommended music, books and games.
Ode to Soylent By Teddy Dief • December 7th, 2016 Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent Soylent . . .
Inside the Nonsense Issue – Excerpts By Team Unwinnable • November 28th, 2016 Have a taste of the Unwinnable Nonsense issue.
Here's the Thing I <3 Monster Hunter By Rob Rich • November 25th, 2016 “So how can Monster Hunter be accessible if it’s so inaccessible? Options.” Rob Rich expounds on his love for Monster Hunter.
The McMaster Files Kumite By Jason McMaster • November 25th, 2016 “When I say survival, I mean making your way through a virtual world where you need to seek shelter and to eat and sleep. There are a few games that, as always, stand out.”
Rookie of the Year The 1-Year-Old’s Guide to Gaming By Matt Marrone • November 24th, 2016 “As we track his progress from infancy into full-blown toddlerhood, we’ve seen him come up with some pretty awesome [game] titles.”
Urban Block-Buster By Adam Boffa • November 24th, 2016 “The cities [in Age of Ultron] are largely anonymous, barely named or depicted outside of their purpose as a backdrop for carnage.”
The Burnt Offering The End By Stu Horvath • November 23rd, 2016 “Endings are a kind of freedom. If a story never ends, you’re bound, shackled to it forever.”
Last Week’s Comics 11/23/2016 By David Shimomura and Michael Edwards • November 23rd, 2016 Team Unwinnable reviews Southern Cross #9 and Army of Darkness/Xena Warrior Princess #2.
A Diary from PAX Australia, Part Three: Hand of Fate 2 By Matt Sayer • November 17th, 2016 A look at what’s new in the deck-building action game Hand of Fate 2.
Spilled Ink Unhinging the Familiar By Austin Price • November 16th, 2016 Shin Godzilla finally puts the horror back into the iconic kaiju.
A Diary from PAX Australia, Part Two: The AAA By Matt Sayer • November 16th, 2016 A look at the AAA offerings at PAX Australia 2016.
A Reaffirmation, a Promise and an Invitation By Stu Horvath • November 15th, 2016 Some thoughts on the future and where Unwinnable fits.
A Diary from PAX Australia, Part One: The Indies By Matt Sayer • November 15th, 2016 A look at the most interesting indie games from PAX Australia 2016.
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Gone Gnome By Simon Best • November 11th, 2016 I have felt love in a game, but not with a woman, or man, or anthropomorphized robot. Instead, it was in the silent garden gnome of Half Life 2: Episode Two.
Love Issue – Theme Recap By Team Unwinnable • November 11th, 2016 September was Unwinnable’s month of love.
Keep Your Things in a Place Meant to Hide By David Wolinsky • November 8th, 2016 Kevin Moyer on posthumously releasing Elliott Smith’s music & why you should care about the death of radio.
Hate the Game By Megan Condis • November 7th, 2016 The process of falling in love is not exactly portrayed with finesse by very many videogames…
I Suck at Videogames By Michael Sheridan • November 7th, 2016 “All these years of feeling bad about it, trying to deny it, trying to hide it – it wasn’t helping. In fact, it was just taking away from the fun…”
Backlog The Fear in a Handful of Dust By Gavin Craig • November 1st, 2016 “My fears are mundane things. I grew out of ghosts and monsters long ago…”
Dino Rex By Corey Milne • November 1st, 2016 “Dino Rex is more than just a silly homage. It acts as…a time capsule from back in the distant past of 1992. When we saw dinosaurs quite differently from today.”
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Monster Issue – Theme Recap By Team Unwinnable • October 28th, 2016 Sink your fangs into excerpts from all the theme stories in the Unwinnable Monsters issue.
Life in the Monster Squad By Orrin Grey • October 27th, 2016 Orrin Grey joined The Monster Squad as a kid and life’s never been the same since.
They Could be Monsters, For All You Know By Livia Llewellyn • October 25th, 2016 Scores of neighborhood children circle an object on their bikes in the late afternoon sun, chanting as they pelt it with rocks and sticks. When they scatter and dart past you, their grins seem impossibly thin and wide. Were those extra teeth?
Viva Belgrado By Mitchell Bowman • October 13th, 2016 “For as long as I can remember, it’s been a running joke that every good screamo band has to break up after a single album.”
Dead-End Narrative By Richard Clark • October 12th, 2016 “In a world full of challenges, when our lives are defined by one obstacle after another, violence is a dead-end narrative.”
Bullitt to the Head By Corey Milne • October 12th, 2016 “The thing about memory is that it lies. Constantly. Our heads are like sieves and our brains try to plug the holes as best it can…”
Here's the Thing Getting Over Metal Gear Survive By Rob Rich • October 11th, 2016 People need to stop pretending that they wouldn’t be lapping it up if it was the self-proclaimed “auteur’s” idea in the first place.
Hate to Lose, Love to Win By Andrea Ayres • October 11th, 2016 “Our feelings about loss and failure tend to become more complicated when we begin to add in identity and social inclusion (or exclusion).”
Street Fighter V: A Time to Play and a Time to Watch By Khee Hoon Chan • October 11th, 2016 It’s fun to quarter-circle your way through arcade mode on easy, but sometimes Street Fighter V is better enjoyed without a controller.
Backlog The Sand and the Sea By Gavin Craig • October 10th, 2016 Giant Squid’s founder, Matt Nava, was art director for 2012’s Journey, and it’s clear that Abzû is an attempt to create a similar sort experiential parable.
Rookie of the Year If You Want to View Paradise By Matt Marrone • October 10th, 2016 “In high school, I wrote a musical.” Matt Marrone recalls a glorious time and pays tribute to Gene Wilder.
Brief Encounter By Adam Boffa • October 9th, 2016 If Brief Encounter does hold up, it’s probably because stories of love found at the wrong place and time are uniquely heartbreaking.
Beholder: The Apartment Management Sim for the Paranoid Conspiracy Theorist By Megan Condis • September 26th, 2016 “I didn’t want to do them harm, but I also didn’t mind invading their privacy, especially when I could convince myself that it was for their own good.”
Become the Early Internet’s Big Brother in Hypnospace Outlaw By Khee Hoon Chan • September 20th, 2016 An ode to the early internet and all the hideous design that came with it.