“I Hope You Get Shot”: A Tale of Swatting By Megan Condis • July 7th, 2016 “In the moments after I received my threat, I was unsure how to proceed. Part of me was absolutely certain that my troll was just that and nothing more” Megan shares her experience with Swatting.
The McMaster Files – Episode 5: Nick Monroe By Team Unwinnable • July 6th, 2016 Jason gets in P.I. mode for the latest episode of The McMaster Files.
Pardon Our Lateness By James Fudge and Stu Horvath • July 1st, 2016 July 1 is a perfect time to release the June issue of Unwinnable Monthly.
4K Will Devour Your Hard Drive By Matt Sayer • June 28th, 2016 4K is finally almost here, and it will consume us all.
For the Love of a Hedgehog By Jose Cardoso • June 27th, 2016 The blue hedgehog is working with Humble Bundle for a bit of a retrospective. And free t-shirts.
Smiling Mobs By David Shimomura • June 27th, 2016 Will this year’s sale have you adding to your library or your backlog?
Duskers: Finding Love In An Empty Space By Declan Taggart • June 24th, 2016 Have you ever visited a Video Games Therapist?
List-o-Mania – May 2016 By Team Unwinnable • June 23rd, 2016 Recommendations! Get your red hot book, music and game recommendations right here!
Forza Horizon 3 and the Australian Stereotype By Matt Sayer • June 21st, 2016 The Land Down Under is more than just boomerangs and barbecued shrimp.
The Dad Pad Isn’t as Patronizing as It Seems By David Shimomura • June 20th, 2016 Let’s hear it for the dads who spent Father’s Day playing FIFA in Two Button Mode. It may not just be for dads, though.
Memories of a Childhood Artifact From 6180 the moon By Jose Cardoso • June 16th, 2016 It’s a big solar system where everyone wants something, and the Moon is caught in the middle.
Battlefield 1 Ain’t Much of a WWI Game By Matt Sayer • June 16th, 2016 Why bother setting your game in WWI when it’ll play like any other time? Is dying of infected trench foot THAT much fun?
Disengage the Simulator By David Shimomura • June 15th, 2016 David gets post-modern as he wrestles with the idea of being a video game. You are tearing me apart, Elon!
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • June 13th, 2016 Part Three: prototypes are made. Banks get robbed.
The Two-Sided Invitation of Cartoon Aesthetics By Jose Cardoso • June 10th, 2016 Bob’s not your everyday hero, but his battles against pollen and fungus are no less daring.
Blockhood and the City Organism By David Shimomura • June 10th, 2016 “Everything in Block’hood is interdependent on everything else, and the resources form a perfect circle of consumption.”
The Video Game Prison System Needs Rebooting By Matt Sayer • June 8th, 2016 Time-outs, loot bans, low-priority queueing; they might just be causing more harm than good.
Hack the Planet: Mainlining Demo By Megan Condis • June 7th, 2016 Wouldn’t it be great if Hollywood was right, and hacking was actually just rollerblading and drinking soda all day?
Call of Dewty: How We Eat Games By Andrea Ayres • June 7th, 2016 Andrea Ayres digs deep into how food and marketing direct our actions, and how we consume games.
Food Issue – Thoughts Recap Part 1 of 3 By Stu Horvath, Matt Marrone and Gavin Craig • June 6th, 2016 Let’s take a look at some defining childhood moments, drinking the day away at a children’s park and not finishing what you start. Those are three separate stories, by the way.
Food Issue – Thoughts Recap Part 2 of 3 By Andrea Ayres, AJ Moser and Rob Rich • June 6th, 2016 Just how do we eat our games, train attack owls and get so bored with Dark Souls II? Unwinnable has all the answers.
Food Issue – Thoughts Recap Part 3 of 3 By Corey Milne, Adam Boffa, Mitchell Bowman and Richard Clark • June 6th, 2016 It’s time to explore, rock the hell out, chomp down a raw steak, then take a much needed break at a checkpoint.
Endings Won’t Be Remembered By Matt Sayer • June 1st, 2016 More hours doesn’t mean more value when nobody sees endings anymore.
Food Issue – Theme Recap By Team Unwinnable • May 25th, 2016 Let’s talk turkey about Unwinnable Monthly #79 and our theme this month: Food. From monkey brains to Stardew Valley.
Uncharted 4 Is Miserable to Play By David Shimomura • May 23rd, 2016 What can you say when a game looks nice, sounds nice, but is terrible to play?
Nostalgia Jam By Megan Condis • May 23rd, 2016 We got a real jam goin’ down, welcome to the Nostalgia Jam. BOOMSHAKALAKA!
The Burnt Offering Spring, 1988 By Stu Horvath • May 18th, 2016 Can a supplement for a (not very good) role-playing game change the course of your life?
Betas are the New Coke of Video Games By Matt Sayer • May 17th, 2016 The product, not the drug. Though they can both give you a serious jolt followed by serious lows.
Diary of a 1st-time Interactive Fiction Developer By Declan Taggart • May 14th, 2016 I started by throwing words at a sheet of paper and pretending I was having ideas.
Emergency Leadership Training With Life in Bunker By Jose Cardoso • May 13th, 2016 A semi-fearless leader embarks on a quest to plan life in a bunker.
A Less-Than-Sunny Press Release from the Nintendo of 2020 By David Shimomura • May 12th, 2016 It’s less of a good time to be Nintendo, here in the year 2020.
A Sunny Press Release from the Nintendo of 2020 By David Shimomura • May 12th, 2016 It’s a great time to be Nintendo here in the year 2020!
Probable Tropes in Persona 5, In Order From Most to Least Likely By Melissa King • May 11th, 2016 Time for more predictions about a very Japanese game coming to a store near you!
The Josh and Jay Show featuring Rowan Kasier – Episode 136: Brains & Blades By Team Unwinnable • May 10th, 2016 Upon completion of episode 136 of the Josh and Jay show featuring Rowan Kaiser, the team went out for tacos.
PC Gaming Is in Your Head By Matt Sayer • May 10th, 2016 Forget 4K textures and Steam sales, PC gaming’s greatest strength lies buried inside your skull.
Historian of the Future: An Interview with Andrew Groen By Megan Condis • May 9th, 2016 Megan had the opportunity to sit down with Andrew Groen, author of Empires of EVE
EVE Online and Gamer Historians By Charles Singletary • May 5th, 2016 Player run worlds and economies in some games present an opportunity to become truly living works of fiction and interest is growing in chronicling the events of these worlds.
Nioh’s Alpha Demo: Not Just Another Souls-Like By Guest Post • May 4th, 2016 Nioh brings a lot to the table that not all titles in the genre can claim. It pushes the Souls-like genre to the limit.
Invincible Teenagers Saving the Cosmos By Jeremiah Cheney • May 2nd, 2016 The root cause of what can make JRPGs so irksome has been discovered! And it’s not the characters’ hairstyles.
Earth Day Savior, and Other In-App Purchases By David Shimomura • April 29th, 2016 It was just Earth Day! Did you do your part to save our little, blue marble and buy hats for your avatar?