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Tag: DOOM

Forms in Light
Three cacodemons hover above a river of lava in a screenshot from DOOM.

Building Danger

By Justin Reeve • October 16th, 2024

By treating enemies as architectural elements, Doom creates rich and engaging gameplay that goes beyond the static design of its levels.

Forms in Light
A photograph of the Louvre Pyramid at night, the glass lit from below so the pyramid shines against the dark blue sky.

Disdain and Devotion

By Justin Reeve • April 11th, 2024

Similar to how some videogame levels have been criticized but later hailed as masterpieces, many buildings have transcended their initial criticism to become beloved landmarks.

Feature Story
A hi-res telescopic image of the red planet Mars.

Blue Keys on a Red Planet

By Hilver • September 16th, 2022

The DOOM games show the limits of lifeless worlds as game settings, but it is no coincidence that each time id Software had to reinvent the series for a new generation they returned to Mars.

Nonhuman Meditations

A Dog and Her Friend and the Lockdown in Between

By Alyssa Wejebe • August 11th, 2022

Alyssa imagines Isabelle’s friendship with Doomguy while remembering the first year of lockdown.

Casting Deep Meteo
In a painting done in the style of 70s fantasy/sci-fi artwork, a group of robed nomads and their camels make their way across a desert landscape. A mysterious object floats in the distant sky.

Riff and Tear

By Levi Rubeck • August 5th, 2022

Levi comes not to bury the DOOMs, but to praise doom metal.

Interlinked
In key art from the Doom series, the marine protagonist squares off against a large demon, legions of fighters gathering behind each combatant.

Catharsis through Carnage

By Phoenix Simms • August 3rd, 2022

Despite DOOM being about ripping and tearing your way through various hellscapes this iconic first-person shooter is (paradoxically) pure escapism and catharsis.

Self-Insert
In a still from NBC's Hannibal, Hannibal Lector holds the back of Will Graham's neck, the two men's foreheads almost touching.

Hurt/Comfort

By Amanda Hudgins • August 2nd, 2022

Hurt/Comfort is what it says on the tin – a character is hurt, so they must be comforted.

The Beat Box
A pixelated demon with red eyes and gaping maw from the videogame DOOM.

The Beat Box – DOOM

By Noah Springer • July 29th, 2022

Bouncing around microchips as a micro-man or walking around a 2D dungeon, rolling hits on a gelatinous blob felt like child’s play to the splattering gore of Doom.

Feature Excerpt
A drawing featuring the main protagonist in DOOM. A muscular soldier in a helmet holds a large gun.

Misremembering DOOM

By Ben Sailer • July 27th, 2022

In this revised reprint from 2018, Ben revisits the SNES version of DOOM, and destroys part of his childhood in the process.

I Played It, Like, Twice...
The tite from the Doom board game (2004) cover of the rules with the mid-era cyber Doom font and the spooky Diablo font

Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route

By Orrin Grey • July 26th, 2022

Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.

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