Revving the Engine Paradise Lost By Stu Horvath • March 20th, 2019 Unwinnable talks to PolyAmorous Games about their forthcoming game Paradise Lost, a post-apocalyptic game about grief.
Revving the Engine Someday You’ll Return By Stu Horvath • March 11th, 2019 There is something lurking in the forests of the Czech Republic…
Revving the Engine Kara Technologies By Stu Horvath • March 1st, 2019 Kara leverages Unreal Engine 4 to provide real time sign language translation for young students.
Revving the Engine Raji: An Ancient Epic By Stu Horvath • January 29th, 2019 Unwinnable chats with the team behind Raji: An Ancient Epic, an action adventure game that draws from Indian and Balinese mythology.
The Chest By Stu Horvath • December 14th, 2018 Unwinnable chats with Ferenc Vincze about his animated film The Chest, made using Unreal Engine 4.
Revving the Engine Ghost By Stu Horvath • October 30th, 2018 Unwinnable chats with Robert Wahby, lead project director of Sky Machine Studios, about their forthcoming game Ghost, a foray into stealth, Victoriana and revenge.
Revving the Engine Skye By Stu Horvath • October 24th, 2018 Unwinnable chats with Cian Roche of Puny Astronaut about their forthcoming game of relaxation and exploration, Skye.
Revving the Engine Deep Rock Galactic By Stu Horvath • August 28th, 2018 Dwarves bein’ dwarves. In space. We chat with Søren Lundgaard, CEO of Ghost Ship Games, about Deep Rock Galactic.
Revving the Engine Mine 18 By Stu Horvath • August 6th, 2018 Mile 18, a game about an abandoned Appalachian mining town, explores local history through videogame development. We talk to lead developer Lacey Lansaw.
Revving the Engine Mothergunship By Stu Horvath • July 6th, 2018 Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.
Revving the Engine Rogue Universe By Stu Horvath • May 24th, 2018 Unwinnable talks to Must Games about their forthcoming mobile space strategy game Rogue Universe.
Revving the Engine Research and Destroy By Stu Horvath • May 9th, 2018 Unwinnable chats with Impossible Industries about their forthcoming action/strategy game Research and Destroy.
Revving the Engine Genesis Noir By Stu Horvath • April 2nd, 2018 What would you do to stop a murder at the beginning of time?
Revving the Engine Sky Noon By Stu Horvath • March 15th, 2018 We chat with the developers of Sky Noon about the joys of a good grappling hook, among other things.
Revving the Engine The Siege and the Sandfox By Stu Horvath • January 26th, 2018 We talk to Olly Bennett of Cardboard Sword about their upcoming 2D stealth game The Siege and the Sandfox.
Revving the Engine SculptrVR By Stu Horvath • December 27th, 2017 Stu talks to Nathan Rowe about SculptVR, a virtual reality tool that allows users to create, and destroy, whole worlds.
Revving the Engine Rite of Ilk By Stu Horvath • November 29th, 2017 Unwinnable chats with Alanay Cekic of Turtleneck Studios about their upcoming cooperative adventure game, Rite of Ilk.
Revving the Engine – The SoulKeeper By Stu Horvath • October 20th, 2017 Who needs dice and paper? Step into the virtual reality world of The SoulKeeper, an epic fantasy RPG.
Revving the Engine – Everspace By Stu Horvath • September 27th, 2017 Unwinnable talks to the folks behind the roguelike space shooter Everspace. It’s full of stars! And asteroids! And countless other beautiful dangers.
Revving the Engine – Albino Lullaby By Stu Horvath • August 28th, 2017 Albino Lullaby is a psychedelic horror trip: over the city and down the hole to grandmother’s house we go…
Revving the Engine – Unfortunate Spacemen By Stu Horvath • August 9th, 2017 “Unfortunate Spacemen is basically The Thing, but in space and with your friends.”
Revving the Engine: All Walls Must Fall By Stu Horvath • June 29th, 2017 In order to save the future in All Walls Must Fall, you’ve got to travel through time, kill the baddies and go dancing.
Revving the Engine: Skylar and Plux By Stu Horvath • May 25th, 2017 The old school 3D platformer is making a comeback with Skylar & Plux: Adventure on Clover Island.
Revving the Engine – Xing: The Land Beyond By Stu Horvath • May 11th, 2017 Stu talks to Koriel Kruer about the spiritual mysteries of Xing: The Land Beyond.
Revving the Engine: Ruiner By Stu Horvath • April 28th, 2017 We chat with the folks behind the slick cyberpunk action game Ruiner.
Revving the Engine: Nebula By Stu Horvath • April 20th, 2017 There’s something under the ice of Europa. Can you survive it?
Revving the Engine: Last Year By Stu Horvath • April 10th, 2017 Last Year makes horror movie cliches dangerous again.
Revving the Engine: Conarium By Stu Horvath • April 3rd, 2017 Stu Horvath chats with Onur Samli of Zoetrope Interactive about their upcoming horror game Conarium and the enduring appeal of H. P. Lovecraft.
Revving the Engine: Wartile By Stu Horvath • February 1st, 2017 Stu talks to Michael Rud Jakobsen of Playwood Games about Wartile, a miniature war game come to life.
Revving the Engine: Ashen By Stu Horvath • December 27th, 2016 Stu talks to Derek Bradley about Aurora44’s melancholy and dangerous exploration game Ashen. Sponsored by Unreal.
Revving the Engine: Shape of the World By Stu Horvath • November 11th, 2016 Hot off his work on Gears of War 4, Stu Maxwell sat down with our own Stu Horvath to discuss his personal project, Shape of the World, a striking first person explorer.
Revving The Engine: Perception By Stu Horvath • October 31st, 2016 Stu Horvath talks with Irrational Games vet Bill Gardner about his new project, Perception, a first person game that follows a blind woman into a horrific mystery.
Revving the Engine: Thunderbird By Stu Horvath • September 19th, 2016 Despite the looming deadlines, Tony Davidson of Innervision Games, maker of Thunderbird, was kind enough to discuss the game with Stu.
Revving the Engine: The Long Journey Home By Stu Horvath • August 4th, 2016 Stu got to sit down with Andreas Suika, the co-founder and creative director of Daedalic Studio West, to discuss The Long Journey Home and the Uncreal Engine.
Revving the Engine: Hypercharge By Stu Horvath • March 18th, 2016 Stu interviews Joe Henson, community manager on Hypercharge, the game bringing your childhood living room toy soldier battles to life. Part of a series of profiles sponsored by Epic.
Revving the Engine: Emmerholt By Stu Horvath • February 17th, 2016 Stu interviews Christina Parker, producer on Emmerholt, a VR game controlled through Leap Motion. Part of a series of profiles sponsored by Epic.
Revving the Engine: 404Sight By Stu Horvath • December 18th, 2015 Stu interviews Tina Kalinger, producer of sandbox runner/internet service provider fighter 404Sight. Part of a series of profiles sponsored by Epic.
Revving the Engine: Planet Alpha 31 By Stu Horvath • November 19th, 2015 Stu interviews Adrian Lazar, (mostly) sole developer of alien platformer Planet Alpha 31. Part of a series of profiles sponsored by Epic.
Revving the Engine: Adrift By Stu Horvath • November 12th, 2015 Stu interviews Adam Orth, creator of the upcoming space “first person experience (FPX)” ADR1FT. Part of a series of profiles sponsored by Epic.
Revving the Engine: Quest-Based Learning By Stu Horvath • October 15th, 2015 Stu interviews Dr. Cynthia Marcello, professor at SUNY Sullivan using quest based learning to teach Unreal Engine 4. Part of a series of profiles sponsored by Epic.