How I Almost Gave Up On Games By Amanda Hudgins • May 29th, 2018 I’m not one of those named faces of GamerGate, the women for whom, for better or worse, GamerGate has become a part of their identity and brand. If you think back to those most visibly affected, the ones who had it worse, I’m nobody.
Dhalsim Needs No Haduken By Gurmeet Singh • May 24th, 2018 What does the mysterious yogi actually believe?
This Mortal Coyle Senua By Deirdre Coyle • May 17th, 2018 In Hellblade: Senua’s Sacrifice, Deirdre finds herself confronting her impostor syndrome.
Artist Spotlight Artist Spotlight: Oscar Joyo By Stu Horvath • May 17th, 2018 Unwinnable chats with artist Oscar Joyo about his art and inspiration.
Checkpoint A Glance Back By Corey Milne • May 17th, 2018 Corey Milne, an Irishman, looks at the portrayal of Irishness in videogames.
The Burnt Offering False Memory By Stu Horvath • May 14th, 2018 Whats the French phrase for the feeling you get when you watch a classic movie you’re sure you’ve already seen only to find you never have? In English, it’s probably “disorienting embarrassment.”
Exploits Feature Not Enough Time By Stu Horvath • May 2nd, 2018 Look, we’re all going to die. The real tragedy is that we’ll leave unread books on the shelf when we do. Or is it?
An Ode to Porkins (and Star Wars Merchandise) By David Shimomura • April 23rd, 2018 Not only does Porkins merch exist, but there’s a lot of it. What’s that say about Star Wars?
Feature Excerpt The Origins of Assassin’s Creed By Yussef Cole • April 20th, 2018 Yussef Cole explores the complex relationship between Assassin’s Creed: Origins, Egypt and blackness.
Alcohol and Alienation in Moscone By Mahli-Ann Butt • April 18th, 2018 Mahli-Ann Butt explores the state of the games industry through discourses around the drinking culture at GDC
This Mortal Coyle Phase Scout Jess By Deirdre Coyle • April 18th, 2018 After the world ends, Phase Scout Jess and I meet in an industrial park, attempting to harvest resources from the same dumpster. I’m wearing a Black Flag t-shirt.
What to Do When No One’s Doing Anything By Amanda Hudgins • April 11th, 2018 I’m sick of this bullshit. Publication silence on sexual misconduct and harassment in games journalism isn’t helping anyone but the accused.
Documentary Sunday AlphaGo By Megan Condis • April 10th, 2018 What if artificial intelligence reveals a different way for us to be human?
Backlog Violent Videogames are Violent By Gavin Craig • April 6th, 2018 Taking action on gun violence doesn’t require defending the too-often stupid violence in videogames.
This Mortal Coyle The Lone Wanderer By Deirdre Coyle • April 5th, 2018 Deirdre writes about Fallout 3, library school and killing our alternate selves.
The McMaster Files What Parts Remain? By Jason McMaster • March 30th, 2018 Life really sucks and hurts most of the time, but if we cut out and manage all the bits that make us feel, what parts remain?
Rookie of the Year Halt and Catch Death By Matt Marrone • March 29th, 2018 I used to believe I was immune to regret. I wore it like a tacky t-shirt. Now I know I have a virtually endless string of regret. Not bad choices, necessarily. Just so much taken for granted.
Another Look Surrounded by Strangers By Yussef Cole • March 28th, 2018 It is uniquely difficult coming to terms with your own identity when parts of your family, whether through language, distance or culture, feel like strangers.
The Heavy Pour It’s the Little Things, Kiddo! By Sara Clemens • March 27th, 2018 Thankfully, simple pleasures aren’t hard to come by.
Dispatches from GDC 2018: Day Five By Amanda Hudgins • March 23rd, 2018 Amanda goes to GDC with a press pass. This is Day 5 of her experience.
Dispatches from GDC 2018: Day Three By Amanda Hudgins • March 22nd, 2018 Amanda goes to GDC with a press pass. This is a Day Three of her experience.
IGDA, Union-Busting and GDC 2018 By Michelle Ehrhardt • March 22nd, 2018 Former Kingdom of Amalur CEO shockingly comes out as anti-union at GDC
Artist Spotlight A Chat With Sara Alfageeh By Stu Horvath • March 9th, 2018 Illustrator Sara Alfageeh shares her history and her art.
Another Look PaRappa and Me By Yussef Cole • March 7th, 2018 Playing PaRappa now, I feel nostalgic about not only its mechanics and aesthetics but also its place in the long, weird journey I’ve taken with coming to terms with hip-hop and its implications for my own identity.
This Mortal Coyle Bea Santello By Deirdre Coyle • March 6th, 2018 My favorite of Bea’s qualities is that she’s tired.
The Burnt Offering The New Make-Believe By Stu Horvath • February 28th, 2018 When most folks have a mid-life crisis, they buy a sports car. Stu Horvath frets about his ability to run tabletop roleplaying games.
Who’s that Knocking at My Door? By James Fudge • February 27th, 2018 A specter is haunting James’ family.
Letter from the Editor Diversity and Inclusion are Fucking Important By Stu Horvath • February 23rd, 2018 Yesterday, we called for submissions from writers of diverse backgrounds. I want to talk about the thinking behind that decision.
Here's the Thing Perspectives By Rob Rich • February 15th, 2018 Rob recounts his experience with the videogame industry (both inside and out). Turns out a lot of people have the wrong idea.
This Mortal Coyle April Ryan By Deirdre Coyle • February 9th, 2018 April Ryan, the hero of The Longest Journey, is smart, capable and deals with plenty of bullshit from creepy dudes. So basically: Every Woman.
Feature Excerpt A Tale of Two Worlds By Yussef Cole • January 24th, 2018 The more perfect the theme park, the larger its landfills.
The Cranberries Baseball Association: Remembering Dolores O’Riordan By Matt Marrone • January 16th, 2018 Matt Marrone shares an unusual memory of Dolores O’Riordan, the Cranberries and baseball videogames.
Documentary Sunday Living Dolls By Megan Condis • January 15th, 2018 Despite their creepiness, Meg Condis discovers that dolls hold an incredible sway over some collectors.
Checkpoint Saved State By Corey Milne • January 15th, 2018 Corey Milne looks at how Neir: Automata‘s adversarial save system is a function of the game’s narrative.
The Heavy Pour Let It Snow By Sara Clemens • January 4th, 2018 Suddenly memory merges with the present and I break away from the slow lane to run at full speed in the middle of the path.
Backlog To Hell With 2017, Bring On 2018 By Gavin Craig • December 28th, 2017 Gavin has a dozen or so wishes for the new year. Or more.
Feature Excerpt A Most Curious Black Hole By Maxwell Neely-Cohen • December 21st, 2017 Is Crusader Kings II a strategy game? A simulation of history? A storytelling engine? Maxwell Neely-Cohen dives into the black hole to find out.
Letter from the Editor Unwinnable Monthly – December 2017 By Stu Horvath • December 18th, 2017 Stu’s got the list of who has been naughty and nice in the December issue of Unwinnable Monthly! (spoiler: everyone is nice and so are all this month’s stories)
Terry Crews, Silence Breaker By Alyse Stanley • December 15th, 2017 When the Time Magazine Silence Breakers cover was revealed, I was shocked by the person I didn’t see: Terry Crews.
Feature Excerpt Industrial Waste is Good for You By Agustin Lopez • December 1st, 2017 Don’t worry about all that trash our society produces – we’re going to need it to survive the post-apocalypse.