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Author: Khee Hoon Chan

Positive Transgender Representation in Videogames Is Now More Important Than Ever

By Khee Hoon Chan • February 28th, 2017

“Gaming is in dire need of safe spaces for the transgender community. Let’s make that happen now.”

When Narrative Plays Second Fiddle

By Khee Hoon Chan • February 21st, 2017

“Inventive gameplay is still what sets videogames apart from other mediums.”

Cayne Is a Potent Mix of Body Horror and Pregnancy

By Khee Hoon Chan • February 7th, 2017

“As a woman who has never given birth before, pregnancy sounds like a disquieting and grisly affair…”

Female Stereotypes Perfect for Hideo Kojima’s Games

By Khee Hoon Chan • January 31st, 2017

Khee Hoon Chan suggests some “deep” character backstories that can help to “justify” Kojima’s next oversexualized female character.

A Normal Lost Phone: A Coming-of-Age Tale For the Digital Age

By Khee Hoon Chan • January 24th, 2017

“A Normal Lost Phone is an immersive experience because it does feel like you’re snooping about in an abandoned phone most times.”

Kyofu no Sekai Brings the Twisted Worlds of Junji Ito to Life

By Khee Hoon Chan • January 17th, 2017

Kyofu no sekai, an in-development card-based videogame about cosmic horror, has captured the enigmatic spirit of Ito’s stories extraordinarily well.

Dating Pugs in Hot Date Reminds Me of my Social Anxiety

By Khee Hoon Chan • January 10th, 2017

Out of all the dating sims I’ve tried, Hot Date is probably the only one that manages to capture how frightening and unpredictable dating can be.

American Truck Simulator: A Much Needed Respite from 2016

By Khee Hoon Chan • January 3rd, 2017

“Aside from my terrible parking skills, American Truck Simulator is a comforting ride.”

Dating a Handsome Stallion as a Blushing Office Lady

By Khee Hoon Chan • December 20th, 2016

“While she didn’t find a prince like she imagined, she inevitably found love in another being: an utterly irresistible horse, with moves as smooth as Jagger.”

Pokémon Red and Blue Reflect Your Worldview As a Kid

By Khee Hoon Chan • December 13th, 2016

“Minor but illogical details, like how my poor mum couldn’t afford a bed while I had an entire room to myself, were inconsequential to my eight-year-old self.”

It’s Time to Talk About Videogame Length and Prices

By Khee Hoon Chan • December 6th, 2016

“Some of my favorite games are also some of the shortest in length and content, but they are every bit as worthwhile as titles like The Witcher 3 and Skyrim.”

Queers in Love Reminds Us to Live and Love

By Khee Hoon Chan • November 29th, 2016

In ten seconds, Queers In Love At The End of the World captures the transcendent power of love with greater success than most big budget titles.

Flavor Text Is The Spice of Videogames

By Khee Hoon Chan • November 18th, 2016

Example: the series of adult novels found in the Elder Scrolls games; who could forget the adventures of the titular “The Lusty Argonian Maid”?

A Normal Lost Phone: Learning About Identity Through Objects

By Khee Hoon Chan • November 15th, 2016

“You have just found a phone. Find out the truth.”

Sleeping Dogs Was Nostalgic Wish Fulfillment

By Khee Hoon Chan • November 3rd, 2016

United Front Games is dead, and with it some of this Hong Kong action fan’s videogame dreams.

Remembering Fallout: The Original Post-Apocalyptic Experience

By Khee Hoon Chan • October 20th, 2016

The fan mod Fallout 1.5 Resurrection is out, so let’s remember what made the original wasteland great.

Street Fighter V: A Time to Play and a Time to Watch

By Khee Hoon Chan • October 11th, 2016

It’s fun to quarter-circle your way through arcade mode on easy, but sometimes Street Fighter V is better enjoyed without a controller.

Her Story and the Let’s Play Phenomenon

By Khee Hoon Chan • October 5th, 2016

Some games are tailor made to be enjoyed on You Tube, Her Story is definitively not one of them.

Rogue Wizards: Endlessly Addictive, Utterly Conventional

By Khee Hoon Chan • September 27th, 2016

Spellbind Studios’ first game Rogue Wizards measures up in the crowded rogue-like dungeon crawler space on Steam, but stumbles when differentiating itself.

Become the Early Internet’s Big Brother in Hypnospace Outlaw

By Khee Hoon Chan • September 20th, 2016

An ode to the early internet and all the hideous design that came with it.

No Mario’s Sky Is a Postcard from No Man’s Sky

By Khee Hoon Chan • September 13th, 2016

Thank you, Mario! But our princess is on another planet!

What Makes a House a Home in Fallout?

By Khee Hoon Chan • September 6th, 2016

We’ve come a long way from delicately stacking Fancy Lad Snack Cakes on shelves, but all the snap points in the Wasteland don’t mean anything if it doesn’t feel right.

GLITCHED Turns You into a Videogame Character

By Khee Hoon Chan • August 16th, 2016

Fourth wall breaking characters are a dime a dozen, and some use it better than others. GLITCHED knows how it’s done.

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