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Tag: Assassin’s Creed

Feature Excerpt
A house with a filter showing multiple time periods.

Ecstatic Truth in Games

By Ben Rueter • July 28th, 2021

What nonfiction games offer if you can find them

Forms in Light

Marble Madness

By Justin Reeve • February 1st, 2021

Marble, marble, everywhere. Why is it all white and shiny?

Forms in Light

Pyramid Schemes

By Justin Reeve • July 14th, 2020

A 101 on the ancient structures players marveled over in Assassin’s Creed: Origins.

The Fail Cycle

What Do We Owe a Viking?

By Declan Taggart • July 9th, 2020

Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them. 

Forms in Light

Architecture of the Pharaohs

By Justin Reeve • June 10th, 2020

An introduction to the structures of Egypt’s Pharaonic Period by way of Assassin’s Creed: Origins.

History in Color

By Justin Reeve • October 11th, 2018

Assassin’s Creed: Odyssey‘s depiction of painted Greek statues not only strays from its predecessor, it challenges an orientalist tradition clung to by the art world.

Firewatch, Portal And The Problem With Videogame Movies

By AJ Moser • October 3rd, 2016

There will always be problems when translating a story from an interactive medium to a non-interactive one.

Assassin’s Creed: Syndicate and Life in Motion

By Matt Sayer • March 29th, 2016

Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.

The Burnt Offering

Shaving with Tweezers

By Stu Horvath • December 11th, 2015

Stu Horvath has a deep compulsion to play Assassin’s Creed games.

The Josh and Jay Show featuring Rowan Kasier – Episode 122: Mobo in the Fofo

By Team Unwinnable • October 27th, 2015

This week, the guys figure out the best way to manage their inventory using the latest in Bluetooth technology.

The Burnt Offering

Shakespeare in Wrist Blades

By Stu Horvath • September 4th, 2015

The people who are making the new Macbeth movie are the same people who are making the Assassin’s Creed movie. Yes, you read that right.

Unwinnable Weekly Issue Twenty-Four

By Stu Horvath • November 21st, 2014

Stu Horvath discusses a new project collecting player made maps and notes, and reveals the stories in Unwinnable Weekly Issue Twenty-Four.

Practical Misanthropy

By Stu Horvath • November 7th, 2013

There it was, shattered as if by a falling tree branch, except there were no trees nearby to do the shattering. Someone had pulled into my driveway to turn around and hit the corner post of my fence. They hit it so hard that they dislodged the concrete mooring and the force shattered the top crossbar, splaying the pickets out like pick-up sticks. Then they drove off. It was the middle of the afternoon.

Fast Travel

By Stu Horvath • March 22nd, 2013

The journey is not the destination.

Stretched Thin

By Dennis Scimeca • January 25th, 2013

Dennis Scimeca has too many beginnings and not enough endings.

HaloSibs

By Richard Clark • November 28th, 2012

Richard Clark wants to go to the mutliplayer where everyone knows his name.

History is Written

By Stu Horvath • November 22nd, 2012

Stu Horvath discovers that the Revolutionary War was a lot more complicated than his elementary school history books led him to believe, thanks to Assassin’s Creed III.

Mourning the Non-Existent

By Stu Horvath • January 27th, 2012

Ezio Auditore is dead. Why is that so upsetting? Stu Horvath turns to Umberto Eco for answers.

Requiescat in Pace

By Stu Horvath • January 26th, 2012

Stu Horvath examines the fictional life, and death, of Ezio Auditore da Firenze, one of the protagonists of the Assassin’s Creed series.

NYCC 2011 Slides

By Daniel Imperiale • October 18th, 2011

Unwinnable likes taking pictures. We’re pretty good-looking, and we want you to know it. There might have been a pretty big convention going on around us at the time.

The Mourning After

By George Collazo • November 26th, 2010

A Black Friday cautionary tale: George Collazo has Buyer’s Remorse Assassin’s Creed: Brotherhood and every other major release this fall disappointed him.

Assassin’s Creed: The Fall Rises to the Occasion

By Ian Gonzales • November 24th, 2010

Wildstorm’s Assassin’s Creed: The Fall is the rare licensed comic book that exceeds expectations, thanks to the talents of Cameron Stewart and Karl Kerschl.

Video Games - Comics - Sci-Fi - Pulp

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