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Author: Dennis Scimeca

I’m Not A Bit

By Dennis Scimeca • April 8th, 2014

Lizzie danced around with a zombie, on the front lawn of the house where she, her sister Mika, and the two adults they were traveling with, Carol and Tyreese, had taken shelter. Carol was making tea in the kitchen, enjoying the luxury of clean water pumped out of a nearby well and a functioning gas stove.

Creating a Playground of Wonder

By Dennis Scimeca • November 12th, 2013

Scale is the freshest take on first-person perspective games I’ve seen since the original Portal. It is being developed by Steve Swink, who describes himself as a game designer first and foremost, but who also teaches game and level design, including master classes at NYU, and has published a book titled Game Feel: A Game Designer’s Guide to Virtual Sensation.

I’m not Afraid of Zombies, I’m Afraid of Us

By Dennis Scimeca • November 1st, 2013

In last week’s episode of The Walking Dead, a zombie ripped someone’s throat out and then that guy got up and ripped someone’s stomach open and before you know it a bunch of zombies were attacking a bunch of people until the humans came in and busted the zombies’ heads open with pipes and knives and I thought “Meh, that doesn’t seem that bad.”

Survival of the Geekiest

By Dennis Scimeca • June 27th, 2013

Dennis Scimeca crafts a side story about The Walking Dead‘s fall of Atlanta.

Words Can Make You Do Terrible Things

By Dennis Scimeca • April 27th, 2013

Dennis Scimeca sold his trombone for a bus ticket – all because of a MUD.

bioshock infinite

We Stared Into Infinity and Saw Only Madness

By Dennis Scimeca • April 18th, 2013

For Dennis Scimeca, Bioshock Infinite is exactly the game it is supposed to be.

Rules of Engagement

By Dennis Scimeca • April 8th, 2013

Emotional? Hardly. Dennis Scimeca is skeptical about the Battlefield 4 experience Electronic Arts is promising.

If You Don’t Buy a PlayStation 4, God Will Kill a Puppy

By Dennis Scimeca • February 25th, 2013

The dust has settled a bit on Sony’s PlayStation 4 reveal, but Dennis Scimeca isn’t sure that the game industry needs a new generation of consoles at all.

Recollections of a Cold War Relic

By Dennis Scimeca • February 19th, 2013

Dennis Scimeca remembers the good ol’ days when the Soviets were the bad guys.

Stretched Thin

By Dennis Scimeca • January 25th, 2013

Dennis Scimeca has too many beginnings and not enough endings.

Halo Without Bungie

By Dennis Scimeca • December 20th, 2012

Dennis Scimeca laments the end of Halo as we know it.

My Dad the Sportsballer

By Dennis Scimeca • November 29th, 2012

Dennis Scimeca shares a revelation about his dad that changed the way he views the term, “gamer.”

Survival of the Bravest

By Dennis Scimeca • October 30th, 2012

Dennis Scimeca takes on the unknown horrors of Minecraft.

The Ghost in My Game Space

By Dennis Scimeca • September 28th, 2012

Dennis Scimeca can not sing the songs of Minecraft any longer.

The Last Breath of Thalnax

By Dennis Scimeca • August 28th, 2012

Dennis Scimeca journeys back to the cities of the stars with a reminiscence of Star Wars Galaxies.

When TV Was a Timepiece

By Dennis Scimeca • July 27th, 2012

Dennis Scimeca laments for a time when the television schedule really meant something.

An Appreciation of What We’ve Got

By Dennis Scimeca • June 29th, 2012

Dennis Scimeca accompanied a medical mission to Jamaica and came back with a new appreciation for the technology of his everyday life.

The Gory Glory of Vault Boy

By Dennis Scimeca • May 26th, 2012

Dennis Scimeca becomes the villain he always wanted to be in Fallout 3.

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