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Author: Declan Taggart

The Fail Cycle

Fight or Flummoxed

By Declan Taggart • December 15th, 2020

Declan wrestles with a puzzle game…

The Fail Cycle

Write Your Own Pendragon Review

By Declan Taggart • October 26th, 2020

Pick your path to the fall of Camelot.

The Fail Cycle

Looking Back While Moving On

By Declan Taggart • September 29th, 2020

Family lives for nostalgia, but it’s not saying that things used to be better in the good old days.

The Fail Cycle

GeoGuessr: A Travelogue

By Declan Taggart • September 9th, 2020

“This would be so much easier if we just Googled the restaurant,” I say. She nods, slowly, sympathetically. “But we’re not filthy disgusting cheaters, are we? Declan?”

The Fail Cycle

I Hope You Hate This

By Declan Taggart • August 10th, 2020

This story about the Norse god Thor underlines precisely why no one should be worshipping Vikings anymore.

The Fail Cycle

What Do We Owe a Viking?

By Declan Taggart • July 9th, 2020

Sometimes there are good reasons for memorializing people, but Vikings are long enough dead that we shouldn’t feel the need to hold any more funerals for them. 

The Fail Cycle

Gaming 21 Times Slower

By Declan Taggart • June 9th, 2020

What titles can an ancient netbook even run? Left with no other gaming PC, Declan finds out.

The Fail Cycle

Gotta Bro Fast

By Declan Taggart • May 11th, 2020

Declan gets a taste of speedrunning at the cost of his laptop.

The Fail Cycle

A Gamer’s Guide to Weightlifting

By Declan Taggart • April 14th, 2020

Weightlifting has the kind of level-up progression perfectly suited for someone with a compulsive dependence on videogames.

The Fail Cycle

Healing and How to Make It All Better

By Declan Taggart • March 12th, 2020

[redacted] was a huge success last year for [redacted] Studios, Inc., but players consistently complained that being a healer was boring. How can we improve on that?

Diary of a 1st-Time Interactive Fiction Developer – Part 78: Skip to the End

By Declan Taggart • November 12th, 2019

At long last, Declan Taggart finishes up his dev log for Choose Your Own End to the Viking World.

Three very bearded men standing in a barn next to a few chickens, some boxes and a red cow in a pen. This is a still from the game Burly Men at Sea.

Burly Men at Sea is like Wes Anderson made a Videogame

By Declan Taggart • July 26th, 2017

Burly Men at Sea is the kind of game that’s worth crawling back to an ex-boss to write about.

Through the Keyhole: The Cuboidal Life of a Quadrilateral Cowboy

By Declan Taggart • August 26th, 2016

This week Loyd Grossman is going Through the Keyhole into the world of Quadrilateral Cowboy. And remember- Loyd has no idea whose home he’s visiting.

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • July 29th, 2016

My sky pirates will signpost their ferocity though gummy smiles and an abundance of facial hair.

Crest, and the Gods of Not Knowing Very Much

By Declan Taggart • July 20th, 2016

Medammit! I’m a god. Why won’t my ungrateful little worshipers listen to me?

Flying Pirate Ship Feature Image

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • July 11th, 2016

Part four: which is best? The ninja, the pirate or the zombie?

Duskers Explore Derelict Ships

Duskers: Finding Love In An Empty Space

By Declan Taggart • June 24th, 2016

Have you ever visited a Video Games Therapist?

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • June 13th, 2016

Part Three: prototypes are made. Banks get robbed.

Dancing with Dead Gods: An Interview with Kieron Gillen

By Declan Taggart • June 8th, 2016

“Understanding the past and making it meaningful to the present”: we interview Thor comics writer Kieron Gillen.

You’ve Been Trumped: What I Learned About the Man Who Wants To Be King of America

By Declan Taggart • May 19th, 2016

2006: Donald Trump started building a golf course in Scotland. 2011: Anthony Baxter made a documentary about it. 2016: I finally get around to watching it.

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • May 14th, 2016

I started by throwing words at a sheet of paper and pretending I was having ideas.

The Daily Chthonicle: A Letter to the (Next) Editor

By Declan Taggart • April 22nd, 2016

Driven insane by the unspellcheckable Lovecraftian horror of it all.

Diary of a 1st-time Interactive Fiction Developer

By Declan Taggart • April 12th, 2016

Part One: Things haven’t gone wrong yet.

Möira vs The Tropes: How 8-Bit Is It?

By Declan Taggart • April 7th, 2016

Ticking off the old-school gaming tropes in Onagro Studios’s new Medroidvania-tinged platformer

The Night Manager: Applying to be a Spy

By Declan Taggart • March 18th, 2016

Now, Mr. The Night Manager, perhaps you can tell us how you are qualified to be a spy?

How to Watch The Big Short and Stay Smarter Than the Average Chimp

By Declan Taggart • March 4th, 2016

Why does the boiling rage of the collective simmer down to a flavorless consomme of apathy, resentment and mistrust?

Ninjas, Talking Dogs and Ponycorns: the Legacy of Darby the Dragon

By Declan Taggart • February 26th, 2016

It’s time to teach carrots a lesson for not being Mars bars.

Columbo Reviews Agatha Christie – The ABC Murders

By Declan Taggart • February 23rd, 2016

Columbo plays as Hercule Poirot in the new Agatha Christie game. He loved the book. But what about the game?

Should You Play a Game Together?

By Declan Taggart • February 5th, 2016

Got a significant other? Got a single-player game? This handy chart will help you should combine the two.

Hands on the Agatha Christie: The ABC Murders Moustache and Puzzles Simulator

By Declan Taggart • January 29th, 2016

No one has ever glared at Jane Marple through eyes narrowed with suspicion and hate and thought: I bet she did it, the cold-blooded animal.

Accidentally Killing the World With Kindness

By Declan Taggart • January 8th, 2016

Just some of the ways that humanity might accidentally shoot itself in the foot

A Very Viking Christmas Interview

By Declan Taggart • December 17th, 2015

Sing a Rune Carol this Christmas

Hatred, Selfishness, Paranoia and Greed: Celebrating the Subterfuge Diaries

By Declan Taggart • December 11th, 2015

Revealing the darkness in the souls of humanity with the help of a Let’s Play video series

The Mark Hamill Movie Marathon: A How-To Guide

By Declan Taggart • December 4th, 2015

For as long as mankind has loved Mark Hamill, it has also faced its greatest foe: properly preparing for Mark Hamill Movie Marathons. Together, with this How-To Guide, we can beat that foe.

What the Hell Are the GROW Games?

By Declan Taggart • November 25th, 2015

So, the GROW games then? What the hell are they?

You’re the Worst: The Show that’s Nearly as Good as its Theme Tune

By Declan Taggart • November 18th, 2015

Slothrust are like some old creepy person with a knife, but the knife’s for the cake you didn’t see before and it tastes really good. You’re the Worst doesn’t have any cake but I don’t see a knife anywhere either.

Two Billion Miles: You Have Two Choices and None of Them Involve Staying Here

By Declan Taggart • November 12th, 2015

Two Billion Miles shows you 3000 people toiling to live together in a deserted shopping mall, sharing 1 water source and 7 portaloos between them. Then it makes you one of those people.

Regression: A Scene from a Career in Decline

By Declan Taggart • November 6th, 2015

Regression is so much like a TV movie. Every time I look at the cinema screen, I’m surprised. I think: Wow. Why’s this TV so big? And how did it get into our living room?

Grandpa Pip’s Birthday or Why Fred’s on Fire Today

By Declan Taggart • October 27th, 2015

Grandpa Pip’s Birthday belongs to that age-old tradition of art that emphasizes just how terrible life is by gorging on cuteness and whimsy.

Painting With Ghosts

By Declan Taggart • September 15th, 2015

Séances, hauntings, a prince of Persia, a publisher, spirit mediums, audiences, mystery, uncertainty: Explore Declan Taggart’s Victorian Glasgow.

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