Daydreams of Lightning By Harry Rabinowitz • September 2nd, 2015 “I’m not really ‘thinking about’ XIII at all. It’s more like I’m daydreaming about it.” Harry Rabinowitz daydreams his own fantasy of XIII.
Senses All Turned Up: An Interview with Stephen Graham Jones By Stu Horvath • August 31st, 2015 “It’s not just being scary on the page, it’s being scary in a way that plugs into the psyche of the audience.” Stu interviews horror writer Stephen Graham Jones
The Burnt Offering The Dread of Knowing in Until Dawn By Stu Horvath • August 28th, 2015 In Until Dawn, it is fear of the known that will give you nightmares.
Thoughts on the Internet’s Teen Angst By David Wolinsky • August 27th, 2015 “‘You shouldn’t even exist’ is the new ‘you misplaced a comma.'” David Wolinsky on critique in the age of Twitter.
Rookie of the Year Rookie of the Year: Breaking Up With My Xbox By Matt Marrone • August 25th, 2015 “I have come to the end of an era – I am finished with the gaming consoles that inspired me to begin this column in the first place.” The Rookie of the Year begins a new chapter.
On Quitting Videogames – UW57 By David Wolinsky and Stu Horvath • August 21st, 2015 It’s draining to be in a relationship with something that doesn’t want to grow with you.
Shaping Worlds By Kaitlin Tremblay • August 20th, 2015 “My favorite thing about a new videogame map is how much of a blank slate it is”. Kaitlin Tremblay’s interpretation of a game’s world map is likely very different from your own.
Unpickleable: Shrub Lessons By Melinda Bardon • August 18th, 2015 “A pro-tip for anyone looking to survive the future apocalypse: learn how to pickle.” Interested in storing your fruits or making delicious drinks? Melinda Bardon has you covered.
Feudal Pakistan By Shahryar Rizvi • August 17th, 2015 Shahryar Rizvi connects the history of past and present Pakistani politics to forging his own dynasty in Crusader Kings II.
The Burnt Offering The Hard-Boiled Heritage of True Detective By Stu Horvath • August 14th, 2015 Think True Detective Season Two is too complicated? Go watch NCIS, then.
Who Watches the Watcher By Jill Scharr • August 13th, 2015 How does our sense of morality change when we are being watched? And what happens when we take the watchers away? Jill Scharr investigates.
Dance Dance Dance By Jordan Mammo • August 12th, 2015 The Gamecube’s hidden gem P.N.03 isn’t like other action games – and it isn’t afraid to really strut its stuff.
Value, Price and Uncertainty By David Carlton • August 12th, 2015 If corporations can’t manage uncertainty with Kickstarter, then they’ll manage uncertainty by making cookie-cutter games. David Carlton talks Shenmue III.
Notes on Luftrausers By Brendan Keogh • August 10th, 2015 “Luftrausers is not a game about flying; it is a game about falling gracefully.” Brendan Keogh on the tactile pleasures of Vlambeer’s arcade shooter.
Treasure: The Moment By Rob Haines • August 4th, 2015 “Press A. Pray You Aren’t Torn Asunder.” Rob Haines on the history of the treasure chest and the infamous Mimics of Dark Souls.
What Kids These Days Think About Videogames, Vol 2 By David Wolinsky • August 3rd, 2015 “Me and my friends, we’re big trolls.” David Wolinsky phones 13 year old Cordelia to talk about her life as a gamer.
2015 is Turning into a Banner Year for Heavy Metal – UW55 By Stu Horvath • July 31st, 2015 Nearly every metal band worth a damn has new, awesome material coming out this year.
A Season in Hell By Luke Pullen • July 30th, 2015 “Toronto is the Platonic ideal of a city”. Luke Pullen escapes the Toronto winter with transgression in The Elder Scrolls.
Through a Lens, Digitally By Argun Ulgen • July 28th, 2015 Argun Ulgen investigates the brightly colored, digitally filmed Slow West and digital movie making in the 21st century.
Revving the Engine: The Artful Escape of Francis Vendetti By Stu Horvath • July 27th, 2015 Stu interviews Johnny Galvatron, musician, novelist, and lead designer behind the upcoming The Artful Escape of Francis Vendetti. Part of a series of profiles sponsored by Epic.
Unwinnable Weekly Issue Fifty-Four By Stu Horvath • July 24th, 2015 Ant-Man‘s all right but that might not be good enough.
Magic Surrealism By Brian Taylor • July 23rd, 2015 Brian Taylor examines symbolism in Toren’s mechanics, design, genre, characters, and imagery.
Rookie of the Year Rookie of the Year: Not So Empty Nest By Matt Marrone • July 21st, 2015 To prep for the Newborn of the Year, Matt Marrone spies on his family with a new surveillance camera.
Who Was Satoru Iwata? By David Wolinsky • July 20th, 2015 David Wolinsky reflects on how little we know about the creators of some of our most iconic videogame characters and franchises.
Unwinnable Weekly Issue Fifty-Three By Stu Horvath • July 17th, 2015 Stu Horvath weighs in on the latest Gawker kerfluffle.
How Wolfenstein Graduated from World War II to Vietnam By Bryant Francis • July 16th, 2015 Bryant Francis examines literal truth and story truth in Wolfenstein: The New Order.
The Burnt Offering An Appreciation of Witcher’s Work By Stu Horvath • July 14th, 2015 Stu Horvath praises The Witcher 3 and its multi-faceted protagonist Geralt of Rivia.
A Good Start By Alec Kubas-Meyer • July 13th, 2015 Alec Kubas-Meyer sees public reactions to the documentary Thank You for Playing and the videogame behind it, That Dragon, Cancer.
The Shenmue III Kickstarter: A Dissent By David Carlton • July 9th, 2015 David Carlton argues against “Bad Penny” and Stu Horvath’s points regarding the Shenmue III Kickstarter.
A Tale of Two Women By Claire Hosking • July 7th, 2015 Claire Hosking explores the women of Her Story.
Rookie of the Year The Seinfeld OASIS By Matt Marrone • July 6th, 2015 The Rookie of the Year visits Seinfeld’s apartment after reading Ready Player One. Surreal? Not as much as you’d think.
Unwinnable Weekly Issue Fifty-One By Stu Horvath • July 3rd, 2015 Stu Horvath breaks down why you should buy the Summer Videogame StoryBundle.
A Toast to Fandom!: E3 2015 By Stu Horvath and David Wolinsky • July 2nd, 2015 David Wolinsky went to E3. Stu Horvath stayed home. They still had plenty to talk about.
D-Construction By Brian Crimmins • July 1st, 2015 Brian deconstructs Laura, protagonist of survival horror oldie D.
Lightning in a Bottle By Ian Snyder • June 30th, 2015 Ian Snyder creates a new interactive toy to create black and white lightning.
Revving the Engine: Dead Static Drive By Stu Horvath • June 29th, 2015 Stu interviews Mike Blackney, Unreal Dev Grant recipient, on his project Dead Static Drive. Part of a series of profiles sponsored by Epic.
Unwinnable Weekly Issue Fifty By Stu Horvath • June 26th, 2015 Stu Horvath announces Unwinnable’s partnership with Epic’s Unreal Engine 4.
Rookie of the Year: Ace of Vase By Matt Marrone • June 25th, 2015 “Where do iOS games come from, anyway?” Matt Marrone talks with iOS dev Geoff Gruetzmacher.
The Circus of Values By Johannes Köller • June 23rd, 2015 Joe Köller wants an end to the fervor surrounding E3 and its yearly parade of lies.