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Tag: Board Games

I Played It, Like, Twice...
Close-up of the cover for Scooby-Doo The Board Game with the whole gang sitting in the front of the Mystery Machine van. From left to right we have beatnik poet, anxious dog, rational map-reader, equally smart friend, and ascot driver

Wacky Hijinks: Similarities and Differences in Scooby-Doo: The Board Game

By Orrin Grey • July 6th, 2023

It is also ironic that, in many ways, Scooby-Doo: The Board Game feels less like Scooby-Doo and more like a board game than Betrayal at Mystery Mansion, which was already repurposing the mechanics of another game and yet managed, in so doing, to create an almost perfect evocation of a Scooby-Doo episode.

I Played It, Like, Twice...
The cover of the rules PDF for World of Warcraft: The Board Game, featuring the sharp and stylized text of the title over a small portion of an old map

A Whole New World of Warcraft: The Board Game

By Orrin Grey • February 14th, 2023

Innumerable brightly-colored miniatures and a cartographic board making it all seem reminiscent of a fantasy game of Risk.

I Played It, Like, Twice...
A shot of two mini figures from Warhammer: Lost Relics, a robed warrior brandishing a lamp and a hammer-wielding cleric prepaing to strike, both standing on a sample of the various ground textures available to dungeon crawl through

Unexpected Joys in Small Packages in Warhammer Quest: Lost Relics

By Orrin Grey • January 23rd, 2023

Lost Relics feels a bit more like a game of chess (albeit played against the board) than a standard dungeon crawl.

I Played It, Like, Twice...
Crop of the cover of Monster Mayhem, a painting featuring your classic mosters like Sexy Ghost, Necktie Werewolf, Dog Collar Dracula, Too Many Teeth Mummy, and Jock Zombie

Offensive Stereotypes: Monster Mayhem Rises from the Crypt… But Maybe Shouldn’t

By Orrin Grey • September 30th, 2022

Despite its cartoony demeanor, Monster Mayhem is no different from White Wolf’s RPGs, and its approach is… not exactly sensitive, even for 2007.

I Played It, Like, Twice...
A cropped selection of the box art for Horrified: American Monsters, featuring the head of a Sasquatch and a spectral figure.

We Did Warn You: Playing Horrified 2 During [checks notes] Still a Pandemic

By Orrin Grey • May 5th, 2022

The good news is, most of the winning formula that made its predecessor tick is reproduced nicely here.

I Played It, Like, Twice...

Versus Mode: Batman: The Animated Series – Rogues Gallery x Sinister Six

By Orrin Grey • April 5th, 2022

To be honest, at the time I played Rogues Gallery, I had never so much as heard of Sinister Six. Once I had played them both, though, the startling similarity of their concepts was enough to make me briefly wonder if they shared a designer.

I Played It, Like, Twice...
figures from the game Space Hulk, blue and red, moving across a tabletop.

They’re Coming Out of the Goddamn Walls: Reliving a Moment with Space Hulk

By Orrin Grey • February 28th, 2022

It is difficult, for me at least, to separate the game itself from that dream, solidified by glossy magazine photos of massive Space Hulk boards set up.

I Played It, Like, Twice...
The board game Marvel United showing a chibi Captain America.

Heroic Action: Defeating Evil with a Little Help from Your Friends in Marvel United

By Orrin Grey • December 16th, 2021

The feeling of teamwork is what really makes Marvel United special.

I Played It Like Twice...
A series of cards from the deck building game Ascension laid out on a deck mat.

For Honor and Small Plastic Rocks: Ascension’s Place in the Pantheon of Deck-Building Games

By Orrin Grey • November 18th, 2021

With so many deck-building games on the market, the aesthetic is going to be a big part of what draws a player to one over another.

I Played It, Like, Twice...
two character pieces with colored based standing on a board game surface.

Candles Against the Dark: Surviving the Night (and Each Other) in Deranged

By Orrin Grey • August 26th, 2021

A character who is Deranged is normal by day but becomes a monster by night.

I Played It, Like, Twice...
On top of a board game (Ex Libris) lays an orange cat.

Shelf Stability: Good Design Gets Out of the Way in Ex Libris

By Orrin Grey • July 29th, 2021

Ex Libris looks complicated, but all the moving parts click together pretty seamlessly, and there are rarely any of those awkward moments where you’re left scratching your head over how one card mechanic interacts with another.

I Played It, Like, Twice...

Versus Mode – Arcadia Quest x Super Dungeon Explore

By Orrin Grey • March 2nd, 2021

For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.

Feature Excerpt

Go to Jail: The Complicated World of Pirated Board Games

By Ryan Cooper • January 7th, 2019

Tabletop Simulator lets board game fans recreate their favorite games and craft a globalized shared space. . . even if that means breaking a few laws to do so.

Escape from the Sweet Board Game Bubble

By Levi Rubeck • December 20th, 2018

There’s a bubble brewing around board games.

The Board Soul

Let’s Get Physical

By Jeremy Signor • May 24th, 2018

Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.

Flamme Rouge Earns the Yellow Jersey

By Sam Desatoff • April 12th, 2018

Racing games are a dime a dozen, but they usually involve cars. But Flamme Rouge feels fresh and new.

The Board Soul
The board game Downforce, the box, with the set behind.

Nonsense

By Jeremy Signor • February 19th, 2018

Not every board game’s mechanics have to make thematic sense to be a ton of fun.

The Board Soul
Three questing adventures, a human knight, a dark elf and a dwarf stand poised on the edge of a orange city. This is the cover art for the Lords of Waterdeep.

Pieces

By Jeremy Signor • February 8th, 2018

Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?

The Board Soul
A series of green board games spread over a brown tabletop. This is a picture of the game Kabura.

Together Alone

By Jeremy Signor • February 1st, 2018

Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.

Seeland and the Community of Economy

By Sam Desatoff • January 18th, 2018

One of my favorite examples of game economy comes from a rather unassuming title. Seeland is a game about using windmills to reclaim land from the sea.

A box for the Bloodborne cardgame with text that reads "Bloodborne :the Card Game" The Hunters Nightmare

The Tentacled Spirit of Yharnam, in Card Stock

By Levi Rubeck • January 16th, 2018

The pitch void and tentacled spirit of Yharnam has come to your table, in a much more accessible package of thick board stock and gory ink, as Bloodborne: The Card Game.

The Board Soul
A green hill with a zeppelin cutting across, big text that reads "Charterstone"

What Keeps You Going

By Jeremy Signor • January 16th, 2018

Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.

A pile of assorted tabletop dice with text over that reads "best board games of 2017"

Best Board Games We Played in 2017

By Jeremy Signor and Team Unwinnable • January 4th, 2018

These are the board games that impressed the Unwinnable writers the most in 2017.

The Board Soul
A set of brightly colored tiles with a logo in the middle that reads "Azul"

Skin Deep

By Jeremy Signor • December 21st, 2017

Why do we deem judging a game based on how it looks as superficial? A game’s aesthetic beauty is every bit as integral to its quality as its gameplay.

A golden idol head.

Simplicity Rules in El Dorado

By Sam Desatoff • December 14th, 2017

What makes El Dorado so good is its simplicity. A mashup of two different genres has the potential to become clunky and confusing, but that is not the case here.

The Board Soul
Two characters that resemble D&D party members climbing up a mountain with a large red dragon coming up behind them.

The Board Soul – Focus

By Jeremy Signor • December 7th, 2017

Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.

A pair of hands holding cards from the game Gunsword, with a large shield like logo across the image that reads "Gunsword" in old timey font.

Gunsword, Casual Repartee, Chess and Dragonlance

By Levi Rubeck • November 28th, 2017

Gunsword whipped my head right over with delicious high fantasy visuals that brought to mind the Larry Elmore Dragonlance covers of my youth, and the only thing better than guns and swords is the fusion of the two.

The Board Soul
A board for Settlers of Catan.

Fuck Colonialism

By Jeremy Signor • November 16th, 2017

Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.

The Board Soul
Queen Elizabeth 1 looking very serious and stern.

Heavier Things

By Jeremy Signor • October 26th, 2017

Heavy asymmetric wargames can be intimidating, but exploring their many layers can be extremely rewarding.

Robinson Crusoe solo on an island, standing on a bright yellow beach

Cardboard for One: Embracing the Solo Game

By Sam Desatoff • October 26th, 2017

Board games are a group activity, something that friends and family can use as a tool for bonding. At least traditionally.

The Board Soul
The cover art for the game Twilight Imperium.

Twilight’s Legend

By Jeremy Signor • September 28th, 2017

Twilight Imperium is the stuff that legends are made of.

A collection of tabletop games, with the text "tabletop toolbox" in big white letters in the foreground.

Your Game Shelf is a Toolbox

By Sam Desatoff • September 14th, 2017

Your game shelf is a monument to years of careful research, of building the the perfect collection to fit any situation.

On a noisey red background, there is the title Secret Hitler in bold white and black lettering and in the foregound is a stamp that reads "thank you." This is a promotional material for the game Secret Hitler.

Secret Hitler is Painfully Relevant

By Sam Desatoff • September 6th, 2017

Shouting accusations of “Fascist!” and “Hitler!” across the table was no longer a fun novelty, it was a gross and uncomfortable reality.

The Board Soul
two large mechs, this is the cover art for the game Adrenaline

Between Two Worlds

By Jeremy Signor • September 4th, 2017

Board and video games are from very different worlds. But what happens when the two intermingle?

a series of things that at first glance look like doves, but on closer appraisal appear to be made of tiny hands. This is the cover art for and then we held hands.

and then we held hands is a Game of Discomfort

By Sam Desatoff • August 24th, 2017

There’s a fine balance at work in …and then we held hands, and you must take care of yourself before you can help your partner.

The Board Soul
A series of small pieces and a board with a planet in the center. This is the board game Terraforming Mars.

Terraforming Mars Together

By Jeremy Signor • August 17th, 2017

Just because you’re competing doesn’t mean you’re not also collaborating.

The Board Soul
A menagerie of Tolkien-esque figures, including wizards and trolls and halflings do battle across a muted brown landscape. This is the cover art from the board game Ethnos.

Little Earthquakes

By Jeremy Signor • August 10th, 2017

What happens when you tweak one little rule in a board game? The results can be subtle but magical.

The Board Soul

Breaking the Rules

By Jeremy Signor • August 3rd, 2017

Rules are the foundation on which board games are built, but how much can a game bend its own rules until it breaks?

A table top all set up with the board game By Order of the Queen.

By Order of the Queen: An Order of Frustration

By Sam Desatoff • July 27th, 2017

I have no inherent dislike for small amounts of luck in board games, but when a lengthy game comes down to a single dice roll, it can feel like a huge middle finger when you fail.

The Board Soul
Two people looking away in a watercolor. This is a still from the cover of the board game Scythe.

Kill Your Darlings

By Jeremy Signor • July 21st, 2017

Are the old standards in board game design worth keeping? Scythe succeeds by brilliantly contradicting them.

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