Here's the Thing I Live for the A-HA Moment By Rob Rich • April 16th, 2026 Outside of rewarding exploration the best feeling in a videogame is the “A-HA!” moment. Something many games lack but several (both old and new) still have in spades.
Forms in Light Landscapes of Loneliness By Justin Reeve • April 15th, 2026 Breath of the Wild and Tears of the Kingdom both demonstrate that landscapes are never neutral. They carry implicit arguments about how people relate to the world around them.
Casting Deep Meteo Corporations Steeped in Phraseology By Levi Rubeck • April 14th, 2026 Marathon is threading the needle between art and service, a refreshingly bold work from a technical monolith.
Maslow’s Power Fantasy: Sometimes You Need A Win By Chris Revelle • April 10th, 2026 A power fantasy about creating peace and mutualism between communities.
Area of Effect Captain of the Ship By Jay Castello • April 9th, 2026 I have a confession to make. Not everybody in my world of Flotsam made it.
How Creature Kitchen Blends Creepy and Cozy By Bea Cadigan • April 8th, 2026 Creature Kitchen primes the player for horror that never comes.
Rookie of the Year Therapy Bananza! By Matt Marrone • April 8th, 2026 Pounding your chest to activate a Bananza, then annihilating everything around you at breakneck speed – that is the true joy of the game.