Games

Wacky Hijinks: Similarities and Differences in Scooby-Doo: The Board Game
It is also ironic that, in many ways, Scooby-Doo: The Board Game feels less like Scooby-Doo and more like a board game than Betrayal at Mystery Mansion, which was already repurposing the mechanics of another game and yet managed, in so doing, to create an almost perfect evocation of a Scooby-Doo episode.

Giving Up Ghostwire for Mr. Sun’s Hatbox
And although Mr. Sun’s Hatbox has such common, game-y elements as the deified skill tree, the smaller scope allows the game to move through it with a far greater efficiency and satisfaction than other games, where all the aforementioned permadeath and neck-snapping and resource-harvesting might stand out less.

Fleeing Fast from Freaky Fiends: Finding Fun with Fearsome Floors
Indeed, Fearsome Floors is one of those European imports, hailing from eccentric German game designer Friedemann Friese, whose fixation on the color green and massive use of alliteration of the letter F can sometimes get lost in translation but certainly helps to set his games apart.