Last Week’s Comic Book Reviews

Comic Reviews: Week of March 16th Brightest Day #22 (DC – writers: Johns & Tomasi; artists: Cark, Reis, & Prado) When Blackest Night ended with the resurrection of a troupe of DC’s secondary characters, I think most people were able to see Geoff Johns’ plan. He started with Green Lantern, and then moved on to the Flash. Brightest Day is his attempt to get the rest of his group sorted. Issue #22 is the third to last issue of the series, and unlike 52 (which was a phenomenal read), I’m glad to see all the stories converging for a pretty

Unwinnable Presents: The Best and Worst of PAX East 2011

PAX East 2011 gave Team Unwinnable a lot to look forward to in the world of videogames and geek culture. It also gave us some memorable moments that we won’t -and can’t – soon forget. So much so that if all of it made it to print, let’s just say our readers may think of us in a different light. With that being said, clear your mind [“…and the rest will follow!” Ed.] and in no particular order, here is our list of what we thought was the best and worst of PAX. Enjoy. [Editor’s Note: If we indeed told

Pokemon Black: Gotta Catch ‘Em All!

A few years ago around the block from my house, an old lady was sleeping in her bed when a candle she left lit accidentally tipped over. Her house was consumed in the fiery blaze and having no children and being a widow, there was no one to mourn her passing. The house stood an abandoned, burned-out husk for the next seven years and was without anybody to purchase it. Nobody would inhabit that house. Nature, of course, overcame and the house has became a squatters’ paradise for all manner of beast with four legs or wings, and by proxy,

Retro-Modernism

I know that when I tell you Team Unwinnable loves RPG’s, I speak the truth. From Final Fantasy to Dungeons and Dragons, there is a special place in each of our hearts for those games that filled our childhood (and teens…and twenties…and thirties) with sorcery, adventure and a frustrating chain of disoriented companions. But it isn’t nostalgia that keeps us attached. We don’t sequester ourselves in our bedrooms late into the night, staring with bloodshot eyes at Ultima 3 just to keep the dream alive. No, it’s the innovation, imagination and artistry that keeps us playing, and when SRRN Games