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Here's The Thing

Superman’s Disguise isn’t as Silly as You Think

By Rob Rich • August 9th, 2018

Everyone always makes fun of the absurdity of Superman’s “Clark Kent” disguise, but Rob thinks it’s a lot more plausible than people give it credit for.

Another Look

Hood Cyberpunk

By Yussef Cole • August 7th, 2018

Cyberpunk stories don’t generally want, or need, to change society. It seems, rather, that they’re perfectly content partying in the rubble.

A blonde girl in a choker, looks out confusedly, a straw and cup resting in front of her. This is a still from the film Eighth Grade

idk take your kid to see eighth grade

By Amanda Hudgins • August 6th, 2018

Eighth Grade made me want to crawl out of my skin in a way that I haven’t felt since The Babadook but instead of a screaming child, it was middle school awkwardness

Minimalism and Collage in Minit

By Andrew Bailey • August 6th, 2018

With each successive loop Minit prompts its player to consider what other seemingly standardized game mechanics would benefit from this same kind of microscopic lens.

Feature Excerpt

Skin Deep

By Malindy Hetfeld • July 25th, 2018

For a modern racial allegory, David Cage repeats a lot of history’s mistakes

Feature Excerpt

A New York Adventure

By Alyssa Hatmaker • July 12th, 2018

The Blackwell Convergence captures the ambiance and rumble of “old” New York as it tells the story behind one author’s decades-long writer’s block.

Feature Excerpt

Remembering Doom on SNES

By Ben Sailer • July 12th, 2018

Doom for the Super Nintendo was an incredible feat of technical trickery. It’s also my favorite game of all time that I never want to play again.

Revving the Engine

Mothergunship

By Stu Horvath • July 6th, 2018

Joe Mirabello talks Mothergunship and creating the most ridiculous guns in videogames.

The Burnt Offering
A screenshot of Vampyr.

Powers of Darkness

By Stu Horvath • July 4th, 2018

DontNod’s Vampyr, creating something disappointingly human out of our the monster of our collective nightmares.

Feature Excerpt

Gorogoa and the Power of the Frame

By Rachel Watts • July 2nd, 2018

An exploration into how the beautifully crafted puzzle game Gorogoa uses the power of framing and panel composition to create a unique puzzle mechanic and an immersive storytelling technique.

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