Can’t Stop, Won’t Stop: How RERUNNER Continues The Bit.Trip Saga By Elijah Beahm • October 24th, 2023 We have already seen levels that have blown our minds, have made us laugh, and have made us say “You can do that?!”
There’s a Natural Progression: An Interview with Wales Interactive By Elijah Beahm • May 31st, 2023 “We’re telling those nonlinear stories and that’s what we’ve been doing for a long time.”
Feature Story Team Unwinnable Fireside Chats By David Shimomura • August 26th, 2022 This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.
Dimensions Reaching for Truth in Paradise Killer By Caroline Delbert • August 11th, 2022 Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.
Feature Story A Chat With the Publisher By David Shimomura • June 22nd, 2022 Editor in chief David Shimomura sits down with Publisher Stu Horvath to reflect on the state of Unwinnable past and present.
Immortals Fenyx Rising: Interview with Jeffrey Yohalem By W.C. Hoag • December 4th, 2020 Ancient Greeks took their entertainment seriously—these people invented theatres, after all—and Greek dramas served to investigate the world they lived in and what it means to be human.
Puzzler oQo Taught Me How to Relax by Stressing Me Out By Malindy Hetfeld • September 24th, 2018 oQo however, derives most of its atmosphere from you taking the time you need to just take everything in. It’s by no means a fast game. The music is lilting, punctuated by a clear ping every time to trigger a circle.
I Love the 80s: An Interview with Kreg Mosier By Megan Condis • September 12th, 2016 Meg got to sit down with a lover of the 1980’s and maker of tabletop games, Kreg Mosier.
If You Build It They Will Come: Mark Oshiro on Trolls, Fandom, and Community Management By Megan Condis • July 18th, 2016 Megan Condis got to chat with the titular Mark of Mark Does Stuff on how to avoid fandoms becoming cesspools of trolls and bigotry.
Good & Evil Issue – Thoughts Recap By Team Unwinnable • April 25th, 2016 Unwinnable Monthly 78 is here and we have thoughts on everything from Howl’s Moving Castle to Saosin.
Building Languages in Games: An Interview with Dr. Jessica Sams By Megan Condis • March 3rd, 2016 From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.
A Very Viking Christmas Interview By Declan Taggart • December 17th, 2015 Sing a Rune Carol this Christmas