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Tag: interview

A screenshot from Sker Ritual, with a shotgun mid-ejection of just fired shells with embers and smoke wafting from the barrels, and some gross face-chewed zombies and a tree on fire and a tiny crucifix

There’s a Natural Progression: An Interview with Wales Interactive

By Elijah Beahm • May 31st, 2023

“We’re telling those nonlinear stories and that’s what we’ve been doing for a long time.”

Feature Story

Team Unwinnable Fireside Chats

By David Shimomura • August 26th, 2022

This month, David chats with Unwinnable co-owner and vice publisher, Sara Clemens.

Dimensions
A background shot of Lady Love Dies prison, the player's introduction to Paradise Killer, featuring palm trees, clear pools, and crystal scupltures of the Silent Goat and many giant skulls

Reaching for Truth in Paradise Killer

By Caroline Delbert • August 11th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.

Feature Story
A close-up photo of a log burning in a roaring fire, the flames like yellow liquid.

A Chat With the Publisher

By David Shimomura • June 22nd, 2022

Editor in chief David Shimomura sits down with Publisher Stu Horvath to reflect on the state of Unwinnable past and present.

Immortals Fenyx Rising: Interview with Jeffrey Yohalem

By W.C. Hoag • December 4th, 2020

Ancient Greeks took their entertainment seriously—these people invented theatres, after all—and Greek dramas served to investigate the world they lived in and what it means to be human.

circles on a dark blue field.

Puzzler oQo Taught Me How to Relax by Stressing Me Out

By Malindy Hetfeld • September 24th, 2018

oQo however, derives most of its atmosphere from you taking the time you need to just take everything in. It’s by no means a fast game. The music is lilting, punctuated by a clear ping every time to trigger a circle.

I Love the 80s: An Interview with Kreg Mosier

By Megan Condis • September 12th, 2016

Meg got to sit down with a lover of the 1980’s and maker of tabletop games, Kreg Mosier.

If You Build It They Will Come: Mark Oshiro on Trolls, Fandom, and Community Management

By Megan Condis • July 18th, 2016

Megan Condis got to chat with the titular Mark of Mark Does Stuff on how to avoid fandoms becoming cesspools of trolls and bigotry.

Good & Evil Issue – Thoughts Recap

By Team Unwinnable • April 25th, 2016

Unwinnable Monthly 78 is here and we have thoughts on everything from Howl’s Moving Castle to Saosin.

Building Languages in Games: An Interview with Dr. Jessica Sams

By Megan Condis • March 3rd, 2016

From Simlish to Tho Fan to the terrible sounds that Tidus made, Megan and Dr. Sams discuss all parts of fake languages and why they make such a difference.

A Very Viking Christmas Interview

By Declan Taggart • December 17th, 2015

Sing a Rune Carol this Christmas

Video Games - Comics - Sci-Fi - Pulp

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