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Author: Caroline Delbert

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A screenshot from Caroline's game jam game, featuring two boxes of text and a link for the next one that reads "She returns..."

An Hour Making Games in the Belly of Demonicon

By Caroline Delbert • November 8th, 2022

Half a dozen writers and developers signed up for a one-hour game jam over Halloween weekend. What were they (and I) thinking?

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Screenshot of the search and find feature in Immortality, featuring many still images used to go through the footage; shots of keys, lady in bed, lady in bed with man, weirdos in robes and more

Papers, Apples, Microphones, Chairs: Immortality’s Spatial Miscellany

By Caroline Delbert • October 27th, 2022

Sam Barlow’s recent game projects his text-searching trademark into fully realized feature films. How do you know where to look?

Revving the Engine

Mind the Gap

By Caroline Delbert • October 22nd, 2022

In The Gap, you play as neuroscientist Joshua Hayes, who is suffering from a degenerative genetic disease. Caroline speaks with the developers.

Feature Story
From the videogame Imposter, A drawing of a girl with long purple hair on a field of black. She has no face.

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By Caroline Delbert • October 21st, 2022

With enough narrative room, you become the monster.

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The title screen for There Swings a Skull: Grim Tidings, featuring those words over an interior castle wall with a few coffins assembled

There Swings a Skull Completes the Bigger Picture with Grim Tidings

By Caroline Delbert • September 28th, 2022

How do you turn a tightly told jam game into something more? For Quinn K. and Conor Walsh, it was a creative challenge.

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Screenshot from Paradise Killer where you face a shimmering white humanoid figure with their arms raised, a ghost on the beach surrounded by chairs, umbrellas, and askew obelisks

Paradise Killer is On a Heavenly Trip

By Caroline Delbert • September 21st, 2022

Kaizen Game Works built their lore sky high, climbed through an unseen ceiling, and emerged into the scene of an age-old mystery. With Oli Clarke Smith.

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A nighttime skyline shot from Paradise Killer, featuring the brutalist concrete apartment buildings, palm trees, and long cylindrical tower of Island Sequence 24

Paradise Killer’s Biggest Secrets are Straight Up

By Caroline Delbert • September 8th, 2022

Oli Clarke Smith says Paradise Killer’s stacked world was inspired by Dark Souls and Metal Gear. And to solve its mysteries, you’ll have to get vertical.

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A screenshot from Paradise Killer where we see Shinji, the four-armed demon with a square head and fox face flipping the bird and nude except for a shocked emoji placed over his nethers, hanging out in the brutalist courtyard and elevator around the Syndicate headquarters

Paradise Killer’s 8,227 Years of Solitude

By Caroline Delbert • August 26th, 2022

What does time mean when the ruling class is immortal? Everything, it turns out. With comments from Oli Clarke Smith and Sam Barlow.

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A tranquil beach scene from paradise Killer, with palm trees near and far and the various buildings of the 24th island sequence in the background

Roam Paradise Killer If You Want To

By Caroline Delbert • August 18th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about Paradise Killer’s unconventional open world.

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A background shot of Lady Love Dies prison, the player's introduction to Paradise Killer, featuring palm trees, clear pools, and crystal scupltures of the Silent Goat and many giant skulls

Reaching for Truth in Paradise Killer

By Caroline Delbert • August 11th, 2022

Talking with Oli Clarke Smith of Kaizen Game Works about the design constraints on Paradise Killer, in a new column about how games use space of all kinds.

Feature Excerpt

Who Firewatches the Firewatchers

By Caroline Delbert • December 17th, 2020

Marshall played Firewatch and thought being a firewatcher sounded good, so he volunteered.

Helpful Moms and Rakuen

By Caroline Delbert • August 29th, 2018

But where are the helpful moms in games? If it’s so dangerous to go alone, why doesn’t anyone take their mom?

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