Culture Starved By Stu Horvath • September 20th, 2016 Stu’s been so busy, he wonders if he’ll ever get back to consuming culture the way he used to.
Agenda: Cloaks and Daggers and Bar Charts By Matt Sayer • September 20th, 2016 Real world domination is less mustache twirling and much more bar graph management.
Revving the Engine: Thunderbird By Stu Horvath • September 19th, 2016 Despite the looming deadlines, Tony Davidson of Innervision Games, maker of Thunderbird, was kind enough to discuss the game with Stu.
BioShock Reskinned, Not Remastered By David Shimomura • September 19th, 2016 What do you call a remaster that doesn’t remaster the original? A reskinning.
Coming Back to Call of Duty By AJ Moser • September 16th, 2016 What it’s like to return to the battlefield after so much time away.
Spilled Ink Tokyo Ghoul: Act a Ghoul By Austin Price • September 15th, 2016 Sui Ishida’s Tokyo Ghoul began with so much promise, it’s even sadder to see it decay into a shuddering, shambling mass.
It Takes Character By Jason McMaster • September 15th, 2016 Unwinnable is giving away copies of the Machines of War bundle for Heroes of the Storm!
Legion Reinvents the way WoW Tells Stories By Sam Desatoff • September 15th, 2016 Blizzard has taken the gloves off when it comes to storytelling in their most recent addition to the juggernaut that is World of Warcraft.
Blair Witch is the Embodiment of Cinema in 2016 By Dominic Preston • September 15th, 2016 Blair Witch is a mission statement for horror to come, but it fails to write the new blueprint like its predecessor.
Spilled Ink Biomega: A Nightmare of Scale By Austin Price • September 14th, 2016 “People are so insignificant it’s no wonder their stories fail to register, and no wonder that Biomega unnerves me in the way only the best science fiction can”