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Tag: The Board Soul

The Board Soul

Let’s Get Physical

By Jeremy Signor • May 24th, 2018

Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.

The Board Soul

You Can’t Go Home Again

By Jeremy Signor • April 30th, 2018

Something built on nostalgia doesn’t have to be stuck in the past as long as it keeps an eye on the future, too.

The Board Soul

Choices

By Jeremy Signor • March 8th, 2018

Painful choices are what makes games interesting. Fact or Fiction embodies this philosophy.

The Board Soul
The board game Downforce, the box, with the set behind.

Nonsense

By Jeremy Signor • February 19th, 2018

Not every board game’s mechanics have to make thematic sense to be a ton of fun.

The Board Soul
Three questing adventures, a human knight, a dark elf and a dwarf stand poised on the edge of a orange city. This is the cover art for the Lords of Waterdeep.

Pieces

By Jeremy Signor • February 8th, 2018

Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?

The Board Soul
A series of green board games spread over a brown tabletop. This is a picture of the game Kabura.

Together Alone

By Jeremy Signor • February 1st, 2018

Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.

The Board Soul
A green hill with a zeppelin cutting across, big text that reads "Charterstone"

What Keeps You Going

By Jeremy Signor • January 16th, 2018

Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.

The Board Soul
Two characters that resemble D&D party members climbing up a mountain with a large red dragon coming up behind them.

The Board Soul – Focus

By Jeremy Signor • December 7th, 2017

Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.

The Board Soul
A board for Settlers of Catan.

Fuck Colonialism

By Jeremy Signor • November 16th, 2017

Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.

The Board Soul
red haired man with blue skin and white hair. This is the cover art for the game Sentient.

Manipulate Fate

By Jeremy Signor • November 9th, 2017

Giving luck the finger never felt so good.

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