The Board Soul Let’s Get Physical By Jeremy Signor • May 24th, 2018 Catacombs may be a game about flicking discs, but it brings the action of dungeon crawling to life in surprising, intuitive ways.
The Board Soul You Can’t Go Home Again By Jeremy Signor • April 30th, 2018 Something built on nostalgia doesn’t have to be stuck in the past as long as it keeps an eye on the future, too.
The Board Soul Choices By Jeremy Signor • March 8th, 2018 Painful choices are what makes games interesting. Fact or Fiction embodies this philosophy.
The Board Soul Nonsense By Jeremy Signor • February 19th, 2018 Not every board game’s mechanics have to make thematic sense to be a ton of fun.
The Board Soul Pieces By Jeremy Signor • February 8th, 2018 Game pieces are supposed to represent something specific, transcending their forms and letting us manipulate representations of objects and people. But what happens when a cube is just a cube?
The Board Soul Together Alone By Jeremy Signor • February 1st, 2018 Even a little player interaction goes a long way towards making a game feel dynamic and exciting. Karuba shows what happens when you take all those things away.
The Board Soul What Keeps You Going By Jeremy Signor • January 16th, 2018 Is the thrill of opening up a game more and more enough to carry a game? In Charterstone’s case, it isn’t.
The Board Soul The Board Soul – Focus By Jeremy Signor • December 7th, 2017 Deck building games usually focus on the murky, random world of building up your own deck. Clank shifts that focus to something more tangible and communal.
The Board Soul Fuck Colonialism By Jeremy Signor • November 16th, 2017 Board gaming’s obsession with romanticizing colonialism is harmful and holding the medium back.
The Board Soul Manipulate Fate By Jeremy Signor • November 9th, 2017 Giving luck the finger never felt so good.
The Board Soul Food Wars By Jeremy Signor • November 2nd, 2017 Board games can be obsessed with war, but some themes are just as cutthroat.
The Board Soul Heavier Things By Jeremy Signor • October 26th, 2017 Heavy asymmetric wargames can be intimidating, but exploring their many layers can be extremely rewarding.
The Board Soul The Old Shell Game By Jeremy Signor • October 20th, 2017 Sometimes not knowing is half the fun.
The Board Soul Alone Together By Jeremy Signor • October 12th, 2017 Direct interaction isn’t the only way we affect each other in games.
The Board Soul Heroes’ Folly By Jeremy Signor • October 6th, 2017 Sometimes something in a game can feel like it doesn’t belong, an orphan lost within the tight clockwork of a game’s rules.
The Board Soul Twilight’s Legend By Jeremy Signor • September 28th, 2017 Twilight Imperium is the stuff that legends are made of.
The Board Soul The Magic of Commander By Jeremy Signor • September 21st, 2017 When a game connects with us, we want to inhabit it completely. When a game recognizes this desire, the result is pure magic.
The Board Soul The Gathering By Jeremy Signor • September 14th, 2017 The Arkham Horror Card Game throws you head first into a strange, ghoul-filled story that’s one of the most immersive experiences for your tabletop.
The Board Soul Action/Reaction By Jeremy Signor • September 7th, 2017 What would you do if you knew your opponents’ moves before they executed them?
The Board Soul Between Two Worlds By Jeremy Signor • September 4th, 2017 Board and video games are from very different worlds. But what happens when the two intermingle?
The Board Soul Your Story By Jeremy Signor • August 24th, 2017 We know how play can shape narratives in games, but what happens when the game itself makes you part of its story?
The Board Soul Terraforming Mars Together By Jeremy Signor • August 17th, 2017 Just because you’re competing doesn’t mean you’re not also collaborating.
The Board Soul Little Earthquakes By Jeremy Signor • August 10th, 2017 What happens when you tweak one little rule in a board game? The results can be subtle but magical.
The Board Soul Breaking the Rules By Jeremy Signor • August 3rd, 2017 Rules are the foundation on which board games are built, but how much can a game bend its own rules until it breaks?
The Board Soul Can a Card Game Make You Cry? By Jeremy Signor • July 27th, 2017 We’ve already hashed this tired question out in video games, but can tabletop game mechanics move us in the same way?
The Board Soul Kill Your Darlings By Jeremy Signor • July 21st, 2017 Are the old standards in board game design worth keeping? Scythe succeeds by brilliantly contradicting them.
The Board Soul The Serene Adventures of Above and Below By Jeremy Signor • July 14th, 2017 Where does the soul of a board game reside? For Above and Below, it’s in its charming world.