Funeral Rites They Feed on Fear By Elijah Beahm • October 29th, 2024 “The inspiration behind playing as monsters is very personal. As a youth with an obvious disability, I found that I did not fit in, and I felt akin to the monsters in pop culture and media.”
Magic Realms: The Art of Fighting Fantasy By Stu Horvath and John McGuire • October 28th, 2024 More Fighting Fantasy art that any human can handle in one sitting.
Feature Story Nothing But Respect for My President Whipped Crème By Orrin Grey • October 25th, 2024 Does each peak hold beautifully from kitchen to plate, as the can promises? Is it sure to impress? Will it make my family love me?
An Interview with Game Director Kim Krogh Nielsen on theHunter: Call of the Wild By Elijah Beahm • October 24th, 2024 That fundamental focus on strategy and planning is central to the game, though theHunter’s developers aren’t averse to throwing you into an adrenaline fueled fight for survival either.
Feature Excerpt A Journey Through the Upside Down By Phillip Russell • October 24th, 2024 Lucas’s reality, much like my own, is flattened when we fail to acknowledge his varied experiences from the rest of the boys.
Playing Through Grief in Mass Effect 3 By Richard Kelly • October 23rd, 2024 As is the nature of war, several difficult decisions must be made.
Feature Story Thoughts for Sale By Oluwatayo Adewole • October 23rd, 2024 I have been struck by how much the prison and the suburb serve the same purpose.
I Played It, Like, Twice... Midnight in the Garden of Goo: Going Haunting with Bump in the Night By Orrin Grey • October 22nd, 2024 There’s an odd sense that, somehow, what we’re pulling from are more weirdo Italian movies like Ghosthouse than more standard haunted house fare.
The Twenty-Sided Tavern By Stu Horvath and John McGuire • October 21st, 2024 Dungeons & Dragons makes it to (off) Broadway!
Letter from the Editor Unwinnable Monthly – October 2024 By David Shimomura • October 18th, 2024 The suburbs, they’ll getcha!