Run It Back 1943 By Oluwatayo Adewole • October 26th, 2022 How do you see that the world is bigger and more full of mystery than you had ever imagined and yet still your purest impulse continues to be to subjugate?
Eyeing Elsewhere On Monsters and Ourselves By Phillip Russell • October 25th, 2022 Hell in the Hellraiser universe reflects back to others what they struggle with the most. It’s a fluid space that changes as our own sense of self does.
Feature Story Monstrous By David Shimomura • October 22nd, 2022 Monsters, necessarily, cannot be “bad.” Instead, like many horrors, the true monsters are dark reflections of our anxieties and stresses.
2022 Unwinnable Halloween Video Store Week One: Transgressive Terrors By Team Unwinnable • October 9th, 2022 Welcome to the Spoopy Season!
Here Be Monsters An Introduction and Manifesto By Emma Kostopolus • October 3rd, 2022 The horror of videogames, and a lot of horror more generally, rests on the fear of time.
I Played It, Like, Twice... Offensive Stereotypes: Monster Mayhem Rises from the Crypt… But Maybe Shouldn’t By Orrin Grey • September 30th, 2022 Despite its cartoony demeanor, Monster Mayhem is no different from White Wolf’s RPGs, and its approach is… not exactly sensitive, even for 2007.
Today’s a Good Day to Die: Reliving the Past with Flatliners (1990) By Orrin Grey • August 9th, 2022 It’s no surprise that Schumacher made the campiest of Batman movies, because there’s an extravagance to the production design here that would have been right at home in Burton’s Gotham City.
I Played It, Like, Twice... Fragged!: Translating DOOM to the Tabletop via a Somewhat Unlikely Route By Orrin Grey • July 26th, 2022 Despite the box art and the demonic miniatures, DOOM is fundamentally an action game that isn’t particularly interested in horror.
Letter from the Editor Unwinnable Monthly – July 2022 By David Shimomura • July 17th, 2022 We ripped and tore and this is what was done.