Feast and Our Personal Stories of Food By Khee Hoon Chan • February 20th, 2018 Feast feels more of an intimate look at the array of emotions we associate with food, an cultural element of great significance to most of us.
The Board Soul Nonsense By Jeremy Signor • February 19th, 2018 Not every board game’s mechanics have to make thematic sense to be a ton of fun.
Letter from the Editor Unwinnable Monthly – February 2018 By Stu Horvath • February 16th, 2018 We hit our 100th issue and handed it off to Bullet Points. Get the skinny here!
Here's the Thing Perspectives By Rob Rich • February 15th, 2018 Rob recounts his experience with the videogame industry (both inside and out). Turns out a lot of people have the wrong idea.
The Dioramic Ambiance of Overland By Levi Rubeck • February 14th, 2018 It’s very Hemingway-ian in it’s simplicity, which fits the Overland modus operandi so far: by doing less they’re planting the seeds for player generation of the narrative, tending their own stories of failure and maybe success, eventually.
The Burnt Offering Signs & Portents By Stu Horvath • February 13th, 2018 In Gorogoa, nothing is what it appears to be.
E-soterica Experience Melancholia In Just Two Minutes By Khee Hoon Chan • February 13th, 2018 30 Seconds to Midnight brings to mind the sublime but sorrowful Lars von Trier film Melancholia, which depicts the world’s end in an unorthodox manner—a inevitable planetary collision, devoid of typical Hollywood bombast.
Another Look “Villains” By Yussef Cole • February 12th, 2018 Assassin’s Creed Origins is too quick to dispose of women of color antagonists who deserved a chance at redemption.
This Mortal Coyle April Ryan By Deirdre Coyle • February 9th, 2018 April Ryan, the hero of The Longest Journey, is smart, capable and deals with plenty of bullshit from creepy dudes. So basically: Every Woman.
Gingy's Corner Gingy’s Corner: Nicole: The Otome By Gingy Gibson • February 9th, 2018 Nicole is a bland, semi-competent mess of a dating sim.