Agenda: Cloaks and Daggers and Bar Charts By Matt Sayer • September 20th, 2016 Real world domination is less mustache twirling and much more bar graph management.
Time-Wasters Aren’t a Waste of Time By Matt Sayer • September 13th, 2016 Some games aren’t memorable, but that doesn’t mean they should be forgotten.
Predicting Your Second Playthrough’s Future By Matt Sayer • September 9th, 2016 Grab your crystal ball and dust off your old games; it’s time to gaze into the future.
Games Need To Grow Up By Matt Sayer • August 31st, 2016 The video game audience is maturing, games are maturing, so why isn’t growth and maturity present in games like in life?
The Solus Project: Survival at its Fittest By Matt Sayer • August 23rd, 2016 The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.
Games Should Make Us Smarter, Not Stronger By Matt Sayer • August 16th, 2016 Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!
Furi is Difficulty Done Right By Matt Sayer • August 8th, 2016 It’s surprisingly difficult to make your game difficult.
Is ‘Easy Mode’ Possible In Dark Souls? By Matt Sayer • July 29th, 2016 Smoothing out the difficulty curve isn’t not about making the game easier, it’s about giving the players tools to be better.
DOOM’s Credits: A Cut Above the Rest By Matt Sayer • July 11th, 2016 DOOM knows hot to keep you glued to your seat, even after the game’s over.
4K Will Devour Your Hard Drive By Matt Sayer • June 28th, 2016 4K is finally almost here, and it will consume us all.