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Author: Matt Sayer

Agenda: Cloaks and Daggers and Bar Charts

By Matt Sayer • September 20th, 2016

Real world domination is less mustache twirling and much more bar graph management.

Time-Wasters Aren’t a Waste of Time

By Matt Sayer • September 13th, 2016

Some games aren’t memorable, but that doesn’t mean they should be forgotten.

Predicting Your Second Playthrough’s Future

By Matt Sayer • September 9th, 2016

Grab your crystal ball and dust off your old games; it’s time to gaze into the future.

Games Need To Grow Up

By Matt Sayer • August 31st, 2016

The video game audience is maturing, games are maturing, so why isn’t growth and maturity present in games like in life?

The Solus Project: Survival at its Fittest

By Matt Sayer • August 23rd, 2016

The Solus Project makes a good case for superficial survival, because you don’t have to starve to have fun.

Stories Art

Games Should Make Us Smarter, Not Stronger

By Matt Sayer • August 16th, 2016

Link never asked who put a slingshot in a massive treasure chest. Guardians never asked why guns pop out of aliens. We should not just accept it, too!

Furi is Difficulty Done Right

By Matt Sayer • August 8th, 2016

It’s surprisingly difficult to make your game difficult.

Hardest Dark Souls Boss

Is ‘Easy Mode’ Possible In Dark Souls?

By Matt Sayer • July 29th, 2016

Smoothing out the difficulty curve isn’t not about making the game easier, it’s about giving the players tools to be better.

Doom credits Feature Image

DOOM’s Credits: A Cut Above the Rest

By Matt Sayer • July 11th, 2016

DOOM knows hot to keep you glued to your seat, even after the game’s over.

Grid Autosport 4K

4K Will Devour Your Hard Drive

By Matt Sayer • June 28th, 2016

4K is finally almost here, and it will consume us all.

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