Forza Horizon 3 and the Australian Stereotype By Matt Sayer • June 21st, 2016 The Land Down Under is more than just boomerangs and barbecued shrimp.
Battlefield 1 Ain’t Much of a WWI Game By Matt Sayer • June 16th, 2016 Why bother setting your game in WWI when it’ll play like any other time? Is dying of infected trench foot THAT much fun?
The Video Game Prison System Needs Rebooting By Matt Sayer • June 8th, 2016 Time-outs, loot bans, low-priority queueing; they might just be causing more harm than good.
Endings Won’t Be Remembered By Matt Sayer • June 1st, 2016 More hours doesn’t mean more value when nobody sees endings anymore.
Betas are the New Coke of Video Games By Matt Sayer • May 17th, 2016 The product, not the drug. Though they can both give you a serious jolt followed by serious lows.
PC Gaming Is in Your Head By Matt Sayer • May 10th, 2016 Forget 4K textures and Steam sales, PC gaming’s greatest strength lies buried inside your skull.
How To Clean Up The Comments Section By Matt Sayer • May 5th, 2016 Even the smallest buy-in can make a big difference.
The Games Industry Is Not Game Of Thrones By Matt Sayer • April 26th, 2016 Turns out there’s less cloak-and-dagger intrigue in real life than there is in the world of a fantasy novel. Who’da thought?
Indie Games Need the AAA Industry By Matt Sayer • April 19th, 2016 There’s more to it than one side not innovating and the other never finishing their projects.
Subtraction By Addition: Why More Isn’t Always Better By Matt Sayer • April 12th, 2016 Ron Popeil was wrong, people don’t always want more.
It’s All In The Clicks By Matt Sayer • April 5th, 2016 Ignore your first impressions. Visual Novels have more in common with games than comics or books. A simple click makes all the difference.
Assassin’s Creed: Syndicate and Life in Motion By Matt Sayer • March 29th, 2016 Life isn’t static. Virtual life shouldn’t be either. AC: Syndicate does it right, creating life through the magic of motion.
The Future of Fairy Tales By Matt Sayer • March 22nd, 2016 The latest motion-capture technology could completely change the way parents interact with their kids.
Wartile: Hexes and Pose(s) By Matt Sayer • March 15th, 2016 Wartile aims to fuse the essence of tabletop gaming with real-time action. So how’s it shaping up so far?
Matt’s Video Game Science Corner: Crafting Recipes By Matt Sayer • March 10th, 2016 Crafting systems are commonplace in many games these days. But just how scientific are they, really?
Virtual Reality In Perspective By Matt Sayer • March 1st, 2016 VR with be in the hands of the masses in just a few months. Matt has a new perspective on the infamous price tags.
Tangerine: Familiarity Breeds Understanding By Matt Sayer • February 23rd, 2016 Tangerine is a movie that doesn’t give two hoots for social norms.