Unwinnable Monthly – June 2019
This is a reprint of the letter from the editor in Unwinnable Monthly Issue 116. You can buy Issue 116 now, or purchase a monthly subscription to make sure you never miss an issue!
Summer is here! If you’re into humidity and sweating a lot, I hope you’re happy.
Our cover story is by Justin Reeve and is an interesting look at how the most recent iteration of the Hitman games uses architecture to convey its ideas. Artist Lucas Peverill contributed fantastic work for both the cover and the title page of the story – you can learn more about him in our Artist Spotlight.
Our second feature, by Ana Diaz, is a look at the surprising vicious cycle in her life created by lo-fi hip hop and the gig economy. And she isn’t alone. Also, in our sponsored feature, I chat with James Mielke about Tigertron’s wonderful, environmentally minded game Jupiter & Mars.
In the columns, we welcome Noah Springer’s hip hop-centric companion to Astrid Budgor’s Usurper into the magazine. Now every month you can queue up beats along with shrieks.
Gavin Craig ponders the implications of the life cycle of the cathedral. Megan Condis watches Shirkers. Deirdre Coyle dates some magical girls, but falls in love with a profane Shiba Inu. Ben Sailer is horrified by the gamification of Amazon warehouses. Corey Milne is gobsmacked by the Matthew McConaughey/Anne Hathaway film Serenity.
Matt Marrone beats Bethesda at their own game. I offer up a potpourri of short musings. Sara Clemens demos Dying Light 2. Rob Rich chooses Dragon’s Dogma over Dark Souls. Adam Boffa charts the thematic whiplash of Avengers: Endgame. Finally, Jason McMaster checks out Barotrauma.
And there you have it! See you in two weeks in the next Exploits!
Kearny, New Jersey
June 13, 2019