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  • My first reaction, when I saw the news about the school shooting in Connecticut last Friday, was to blame myself. Friday was my sixth consecutive day of illness. A nasty bout with norovirus earlier in the week had left me vulnerable to an opportunistic throat infection and, as I sucked down another cherry lozenge on the train back from the doctor’s office that morning, the weight of accumulated misery and exhaustion finally depleted whatever tiny reserve of decency I had left. I’d had it.

    It’s your fault for even thinking the plane could crash. You are making this happen. Stop it.

    Fuming silently on the Red Line, I wished suffering and death on all of humanity. Grotesque images flitted through my head: a fiery hail of missiles leveling cities, jagged knives piercing soft bellies, bullets penetrating skulls, splintering bone and liquefying brains. And I made no effort to stop the procession: everything, everyone, was stupid and miserable and meaningless. Fuck you and your fuzzy panda bear backpack, I thought at the giggling teenager in the next seat.

    Then I pulled up the news app on my phone.


    Maybe it’s a byproduct of my Catholic upbringing, but I’ve long had trouble convincing myself that my thoughts do not, in fact, have a tangible impact on real events. Usually I feel this conflict most intensely on airplanes. The slightest bit of turbulence and I enter a spiral of blame: It’s your fault for even thinking the plane could crash. You are making this happen. Stop it. Some horrible image will pop into my head and I will squash it down, smother it like a blanket thrown over fire, starving it of oxygen. I can’t allow it space to breathe. If I do, it might become real.


    My therapist tells me not to feel so horrified and guilty when these awful scenes enter my head. But, I say, I’m mostly happy and healthy. I should never think these terrible things. She says, they’re just thoughts. They’re not real. This is just how your mind is working out something that’s disturbing it. She says, there’s no point in blaming yourself for having bad thoughts. Instead, let’s pay attention to when they come up, to what might be triggering them. The bullet to the brain. When do you notice that one?

    When I feel ashamed, I say. But not suicidal. It’s not like that.

    No, she says, I don’t see that either. So maybe it’s not about killing yourself. Maybe it’s about killing that feeling of shame. It’s about asserting power over it. It’s about shoving it down and putting it away where it can’t hurt you anymore.

    Like an execution, I say.

    Like an execution, she says.


    On Friday morning, a 20-year-old man shot and killed his mother. He then went to a suburban Connecticut elementary school and opened fire with multiple weapons, killing 20 children and six adults. Apparently, he then turned one of the guns on himself.

    On the train, I stared at the news, mute, the angry thoughts suddenly silenced. Once the carnage was complete, “police instructed children to close their eyes and run past the school’s office as they exited the building,” the article reported.

    I didn’t put in my headphones like usual on the short walk home from the station. It had become strangely important to pay close attention to where I was in that moment. I wanted to hear the clomp of my footsteps on the sidewalk, the squeal of brakes at the intersection, the mumble of passersby talking on their phones. Afterimages of the violent scenes I’d pictured on the train reappeared in waves of irrational guilt. Stop it, I thought. That’s not real. Your thoughts are not real. I tilted my face into the cold New England wind and closed my eyes. This. This is real.


    What scares me the most about guns is that they provide for the near-instantaneous translation of intention into deadly action. Assuming good aim, the time between thinking about squeezing the trigger, squeezing the trigger, and the target’s death is negligible. There is very little delay between thought and action.

    This month, Bob Costas was roundly criticized for his comments on Sunday Night Football in the wake of Kansas City Chiefs linebacker Jovan Belcher’s shooting of his girlfriend and himself. Quoting columnist Jason Whitlock, Costas said: “If Jovan Belcher didn’t possess a gun, he and Kassandra Perkins would both be alive today.”

    In addition to the usual Second Amendment blustering, Costas’s critics pointed out that Belcher, a big athlete with a powerful frame, clearly had ways to commit the murder without a gun. They then enumerated those potential methods in grotesque detail, arguing that guns are only one of thousands of deadly implements. (This line of thinking ignores the incontrovertible fact that no other weapon on the planet is as popular, accessible, easy to operate and reliably lethal as a firearm.) Guns were not responsible for Belcher’s horrific crime; he was.

    This is true, of course, in the reductive way such arguments are always true. Inanimate objects cannot come to life and exact deadly force of their own will. But while Costas’s comments were not particularly graceful, there is a kernel of truth in them. The instantaneous translation of thought into action that guns permit makes them much more dangerous than other weapons. Using a gun to kill does not require the same degree of forethought, of effort or of time as other methods. There is significantly less possibility space for the victim to escape, or for the attack to fail or for the attacker to reconsider. There is thought, and then there is deadly finality. You think, you squeeze and someone dies.


    Already a number of sources are reporting — presumably because this is important and relevant — that the Connecticut shooter was a fan of videogames. (Apparently his brother, who was mistakenly identified as the shooter at first, was a “fan” of the Mass Effect page on Facebook — where an angry mob immediately descended to crucify the game.) I haven’t seen any “Did Violent Videogames Cause Gunman To Kill?” headlines per se yet, but they seem inevitable. The question is so asinine it doesn’t warrant consideration, but that doesn’t stop sensationalist media from asking it every time one of these tragedies occurs.

    I suspect videogames and guns do share one common draw, which is the feeling of power the user gets from that instant translation of thought into action. Consider how we berate games when we experience lag, or when their controls are imprecise, or when bugs plague our inputs: we’re complaining that our intentions were not instantly translated into the appropriate onscreen actions. We expect that translation to be so quick as to be imperceptible, so that the controller becomes an extension of our will, just as our bodies are.

    “Honestly,” Ice-T once philosophized, “I just play videogames to shoot and kill shit without going to jail.” He’s only partially kidding, I think. Videogames, particularly violent ones, are safe spaces in which the violent fantasies that permeate our reptile brains can be indulged and explored without injuring anyone. Despite my massive backlog, I often find myself going back to a game I’ve played through multiple times — Warhammer 40,000: Space Marine — not only because I love the absurd, ultra-violent fiction, but because it contains some of the most satisfying gore I’ve encountered. I never feel guilty for enjoying stomping an Ork’s head into paste or gutting a Chaos Marine with a chainsword. These are fantasy creatures in a fantasy world and this is my arena of choice to exorcise the vestiges of animal bloodlust buried in my genetic code.

    Games are artificial abstractions. That’s why they’re safe spaces to those of sound mind. And games have remarkable power to keep the mind sound. I often use them for disturbing feelings like dog trainers use treadmills — to tire out intransigent beasts until they’re docile and compliant. Ironically, by instantly translating my thoughts into actions, games help me remember that my thoughts don’t have the same power in real life.

    Still: when I look down at my controller, I see my fingers poised above triggers on each side.


    So here is the problem I’m left with and this is one I haven’t learned to think my way out of yet.

    In his address on Saturday, President Obama promised the families of the Connecticut shooting victims that the nation’s prayers were with them. Prayer can have many purposes, but a big one is certainly to convert good thoughts into good real-world outcomes. This is, I’d guess, the type of prayer the President was referring to. Our positive energy will help heal these broken families.

    This is a thing we take for granted as benign. We assume — or at least pretend — that positive thoughts can have tangible positive effects. That our good will can somehow improve bad situations. Not in isolation, perhaps, but the assumption is that our thoughts, our good intentions, can be catalysts for positive change.

    Yet when we think horrible thoughts, we say to ourselves, Stop it. That isn’t real. We chastise ourselves for our absurd hubris, believing that our idiot thoughts somehow influence reality. We push away the bad thoughts. We run past them with our eyes closed so we don’t have to soak in the bloody carnage.

    So. Our thoughts have real-world power when they’re good, but they’re harmless absurdities when they’re bad.

    One of these things is a lie, and I’m not sure which.


    Follow John Peter Grant on Twitter @JohnPeterGrant

    Commentary, Games
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    10 thoughts on “Triggers

    1. @hoskingc says:

      Doesn't psychology talk about fusion though? Fusion is the extent to which you believe your thoughts, but you can also understand it as the extent to which we allow a thought to influence our world-view. When your mind brings up a thought, you assess and discard it (that was an unhelpful analysis, thanks brain), or assess and accept it.

      You don't control the thoughts your mind brings up, and they're not reality, they're just options for your take. So yeah, when you think good thoughts you can take them on and use them to inform your reality and actions (you GIVE them real world power), and when you think bad thoughts you can remember they're just optional stories the brain has theorised (you DENY them real world power). Perhaps.

    2. Deeza says:

      You seem to think that banning guns will eliminate the problem. It will possibly eliminate the number of casualties. But an angry and irrational person will find other ways to destroy property or people. We have to address the root cause of the behavior— a society that allows us to have access to violence and brutality 24/7. Movies, tv, vdeo games, news stories. We hear about kids killing parents, and parents killing kids, and football players killing girlfriends and employees killing bosses. Our culture is rife with murder. If you think that that has no impact on young people, you are fooling yourself.

      1. Natuurramp says:

        So take away the guns and you lower the news stories of kids killing parents, parents killing kids, football players killing girlfriends and employees killing bosses. Of course it has impact.

      2. @hoskingc says:

        We have the same movies, tv, video games and news stories in Australia, but people don't go on rampages this often, even with other weapons. People used to go on rampages (13 gun massacres between 1981 & 1996), but since we banned semi-automatics (auto were already banned), made the requirements for gun ownership stricter, and had a national gun buy-back, in the last 16 years there hasn't been a single one.

        Seems like yeah, removing guns goes a long way in eliminating the problem.

    3. @teknophyl says:

      As a dad to 2 young boys, and as someone who would never want this to happen to anyone, ever, I find it interesting how Americans and other first world citizens view these events with outrage and sadness, while for many so-called second and third world countries, this is business as usual, or even an event for a slow news day.

      Syrian citizens are being shelled daily by their own government, to the tune of well over 10,000 people killed since the insurgency began a year and a half ago. That is, by conservative estimates, 20 killings a day. I am sure many of these are children.

      The Darfur conflict resulted in anywhere from 175,000 to almost 500,000 dead. Children were kidnapped, raped, sold into slavery, forced into serving in the military.

      In the far east, girls are kidnapped and sold in the sex trade every single day.

      The world excels at doing its worst to its children. To pretend this is a uniquely American problem because the violence was exacted with a gun ignores the reality of the situation. We do fucked up shit to our world's kids because we are a fucked up species.

    4. JosBonald says:

      Is this what Unwinnable considers "intelligent games writing'? Some status-seeking, wear-my-humanity-on-my-sleeve, liberal do-gooder whining about how horrified he is that HE (by which he really means you, me, and everyone else who hasn't come to the soul-searching epithany that he has) has contributed to the culture that created tragedy du jour.

      Of course, since he has no real responsibility for the Sandy Hook shooting, Mr. Grant can only wring his hands and curse that video games are two violent. The only thing that seperates him from the old televangelists that called video games satanic is that he's replaced Fundamentalist fear-mongering with self-serving liberal sentimentality, pretending to say something new while really just flattering to sensibibilities of the chattering class he so desperatly wants to join.

      Maybe that's the secret to "intelligent games writing", badmouthing them the right way so you can pretend you're trying to make them better.

      Video games did not do this. Video games did not make the shooter do this. And gun control will not solve the problem. If it did, gun deaths would not be higher in gun control heavy states like Michigan than they are in lax states like Arizona.

      And of course, what navel-gazing hipster pablum would be complete without the requisite Catholic-bashing. Though I suppose the RCC does make a convienent scape-goat for emotionally immature I'm sorry the Big, Bad Church taught you that you had a conscience, now you have to live through life with the burden of unending guilt. It's no coincidence that the only people who ever moan about "Catholic guilt" are self-absorbed lefties who stopped going to Mass at 12 for no good reason, never learned anything about Catholic teaching or theology after that, but still hang on to the "Catholic" guilt card so they can have someone to blame while feeling smugly superior to the well-adjusted Church-goers who managed to grow up.

      1. Stu Horvath says:

        Did you even read the story?

    5. JosBonald says:

      Yes. It's the same sort of self-serving, disjointed bullshit that Gus Mustrapa's always phoning in.

      1. @jennatar says:

        Well, I think it's one of the most important things Unwinnable has ever published.

        If you've never suffered from compulsive or racing thoughts, you might not know about the perpetual fear of going "out of control." They say that about acrophobia, you know—people aren't really scared of "heights" so much as they are afraid they'll jump. It only takes a moment of "crazy" to give in to it. Of course you won't give in to it, but the very hypothetical is like this mega pervasive, chilling thought.

        I'm not sure whether you've done anything impulsive or out-of-character—usually people don't, and then the impulse subsides, as if it really were only a figment of the imagination—but the distance from thought to action really is very short. Haven't you ever said anything you wished you could take back? Well. Maybe you haven't.

        Games, like real life, reward snap judgments and on-the-fly decision-making. We aren't very thoughtful. Isn't that sort of scary? If it isn't, well, would we were all so well-adjusted.

      2. Comparing this to anything Gus has ever written is an undeserved, but much appreciated, compliment. Thank you!

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