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Tag: level design

Forms in Light
A wide shot of the ruins of Göbekli Tepe taken on a bright, sunny day.

Stone to Screen

By Justin Reeve • May 10th, 2024

The monumental structures at Göbekli Tepe offer plenty of potential for modern fields of study including videogame level design.

Here Be Monsters
A screenshot from Silent Hill shows protagonist James running into the misty distance.

It’s an Evil Effing Room: Level Design in Horror

By Emma Kostopolus • January 3rd, 2024

In thinking about horror level design, we can work to uncover a lot of the general horror philosophy behind some of our most beloved franchises.

The Message

By Jeremy Signor • October 3rd, 2018

Level design never stands alone. It’s all in how you look at it.

Architecture of the Infinite

By William Chyr • September 24th, 2015

“As it turns out, what I really wanted to be was a videogame architect. …the architecture in this game is exactly the kind I’ve always wanted to make.”

The Most Difficult Fight in Mass Effect 3

By Rowan Kaiser • July 30th, 2015

Rowan Kaiser hones in on the level design techniques that make the Atrium of Grissom Academy such a bad place to have a firefight.

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