We couldn’t agree more, Brainy Gamer:
I say it’s time to let go of our preoccupation with gameplay as the primary criterion upon which to evaluate a game’s merits. It’s time to stop fetishizing mechanics as the defining aspect of game design. Designers must be free to arrange their priorities as they wish – and, increasingly, they are. Critics, too, must be nimble and open-minded enough to consider gameplay as one among many other useful criteria on which to judge a game’s quality and aspirations.
Read the rest of Michael Abbott’s thought-provoking piece ‘Games aren’t clocks’ and stick around for the (believe it or not) equally interesting comments.