I braved anxiety-fueled terror and catastrophic heart failure to write the review of Dead Space 2 for Complex:
After surviving the horrors of the necromorph infestation aboard the USG Ishimura in the original Dead Space, you’d expect protagonist Isaac Clarke to want nothing more than a quiet life on some tropical island. Instead, at the start of DS2, we see our favorite space engineer being poked and prodded by government scientists intent on harnessing the power of the Marker, the alien artifact that saw hundreds of people turned into bloodthirsty killing machines. Oh, and said prodding is happening in a secret facility on a space station inhabited by countless thousands. Well done, government scientists. What could possibly go wrong?
Plenty. Almost every second of that game is horrific. Can’t someone make a videogame about sitting down for a nice cup of tea and a chat?