Escape from the Sweet Board Game Bubble By Levi Rubeck • December 20th, 2018 There’s a bubble brewing around board games.
A Gift From the Algorithm: Crokinole By David Shimomura • December 18th, 2018 Trying to understand why any particular video on YouTube gets recommended to any particular person is probably as easy to do as land a spaceship on the moon.
Letter From the Editor Unwinnable Monthly – December 2018 By Stu Horvath • December 17th, 2018 Our final issue of the year is jam packed with thought provoking stories. Find out more here!
The Chest By Stu Horvath • December 14th, 2018 Unwinnable chats with Ferenc Vincze about his animated film The Chest, made using Unreal Engine 4.
When I Flip a Card, I Hear the Sounds of Transforming By Levi Rubeck • December 13th, 2018 The Tranformers CCG is…more than meets the eye. (not sorry)
Dragon Magazine By Stu Horvath and John McGuire • December 10th, 2018 The guys talk about Dragon Magazine, Khan of Khans and Stu’s now complete Planescape collection.
Six Days of Snow By Gingy Gibson • December 7th, 2018 Stop trying to make wanting to bang minors romantic.
Self-Insert The Unsinkable Darcy Lewis By Amanda Hudgins • December 7th, 2018 A side character from Thor has almost 15,000 fanfics featuring her. Amanda Hudgins asks the question: Why does Darcy Lewis persist?
Another Look Writing About Games: Learning to Love the Compromise By Yussef Cole • December 6th, 2018 There is only so much compartmentalization you can do in separating a game from its production process and the worldview it espouses before you, as a writer, become morally compromised.
Netrunner, Begin Again By Levi Rubeck • December 6th, 2018 Netrunner is an itch that will always need scratching.
Memescape We Are All Gritty By Alyse Stanley • December 5th, 2018 Gritty: An obsession; a movement; a cult. Ultimately, though, he’s a googly-eyed reflection of this tumultuous time.
The Lost Magic of Disney’s Animation By David Shimomura • December 4th, 2018 Disney is remaking Aladdin and The Lion King in CGI. It is a terrible mistake.
Backlog What Matters and What Matters Last By Gavin Craig • December 4th, 2018 It’s a difficult thing to write about videogames when one doesn’t play very many videogames.
The Burnt Offering The Feels By Stu Horvath • December 3rd, 2018 What happens when a horror story tries to manifest in the real world?
Fallstreak By Gingy Gibson • November 30th, 2018 Sometimes the only thing worse than being lonely is realizing exactly how alone you are.
The Heavy Pour Sucking Blood from the Earth By Sara Clemens • November 30th, 2018 Between the nightmare of daily news and the ethical quandaries of playing games by any triple-A developer, it’s hard to be assed to play games these days.
Old Dog, New WASD By Levi Rubeck • November 29th, 2018 Levi has controller problems, but the public stage of Overwatch is not the place to practice new configurations.
Here's the Thing No, Shut Up, Brutal Legend is Great By Rob Rich • November 29th, 2018 People loved to dump on Brutal Legend when it released, but Rob stubbornly maintains that it was (and still is) a great game.
Documentary Sunday Terrace House By Megan Condis • November 28th, 2018 Unlike on American reality television, at no point do any of the residents of Terrace House seem interested in ceasing to be polite and starting to get “real.”
Lore’d of the Rings: The Horror of Knowledge By David Shimomura • November 27th, 2018 They say knowledge is power, but sometimes it is just isolating.
Rookie of the Year Let’s Go Paisley By Matt Marrone • November 27th, 2018 Not everything about Paisley Park is weird.
Collision Detection DDR Movie Marks a Positive Step By Ben Sailer • November 26th, 2018 Why make a movie about Dance Dance Revolution? Maybe a better question to ask is, “Why would they make a movie about any other game at all?”
Holiday Gift Guide By Stu Horvath and John McGuire • November 26th, 2018 Thanksgiving is in the rear view, so Hambone and Stu put together a holiday gift guide for y’all.
Gingy's Corner Fix Me Fix You By Gingy Gibson • November 23rd, 2018 Fix Me Fix You is an absolute slog of a visual novel which exemplifies the problems inherent in materialistic characters and their relationships.
Restorative Hardcore By Levi Rubeck • November 23rd, 2018 Hardcore has always struggled with this idea of restoration. As a sound it implodes buildings, razes the ground, acts as a cleansing flame.
Feature Excerpt Crack the Network: It’s Called Cyberpunk Not Cybersecurity By Liam Conlon • November 23rd, 2018 While disappointed by Cyberpunk 2077’s announcement to exclude a non-binary option, Conlon thinks it’s necessary to desire more than small kernels of representation.
This Mortal Coyle The Encarta MindMaze Witch By Deirdre Coyle • November 21st, 2018 Hidden in Microsoft Encarta ’95 lies one of the foundational goths of Deirdre’s childhood.
Feature Excerpt Flash Forever By Phantom • November 21st, 2018 A history of the delightful weirdness of Flash games.
Robbing Banks Like We Never Stopped By David Shimomura • November 19th, 2018 “No man ever steps in the same river twice, for it’s not the same river and he’s not the same man.” -Heroclitus
Unwinnable Monthly – November 2018 By Stu Horvath • November 15th, 2018 The new issue of Unwinnable Monthly is out! Read about inclusive cyberpunk, a history of Flash games and much, much more!
Gwent for One By Levi Rubeck • November 15th, 2018 Believe it or not, Carly Rae Jepsen’s new single sets the tone for Thronebreaker: The Witcher Tales.
On “Pooping Themselves with Anger” By David Shimomura • November 13th, 2018 It isn’t always about you. And that’s OK.
The McMaster Files RimWorld and the Iffy Prospect of Early Access By Jason McMaster • November 13th, 2018 RimWorld is one of the handful of games Jason considers to be the best of this decade, a game many people tried to create but failed – the Dwarf Fortress-like.
Middle Earth Role Playing By Stu Horvath and John McGuire • November 12th, 2018 Vintage RPG journeys to the Shire to check out Iron Crown Enterprise’s Middle Earth Roleplaying.
Checkpoint Wanderer By Corey Milne • November 12th, 2018 Corey Milne lives out his walking fantasies vicariously through videogames like Absolver.
Backlog Resolution State By Gavin Craig • November 9th, 2018 With most videogames having half-baked conclusions when they don’t continue on indefinitely, Gavin Craig asks: Can you even have a story without an ending?
Another Look The Snowman Gets the David Cage Treatment By Yussef Cole • November 8th, 2018 Paper-thin characterizations and women stripped of their power? Yep, sounds like a Cage game.
Diary of a First-Time Dungeon Master By Levi Rubeck • November 8th, 2018 “I want to do a perception check on that guard’s butt.”