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Regular Features

The Final Frontier, Side B

By Ed Coleman and Stu Horvath • March 28th, 2025

Going from “Isle of Avalon” into “Starblind” nearly broke us.

Feature Excerpt
A small craft traverses a rolling sea in artwork from the videogame Spiritfarer.

Spritfarer and the Labor of Grief

By Laurie McRae Andrew • March 27th, 2025

Judith Butler helps us see how Spiritfarer’s gameplay mechanics connect labor with the politics of grief.

Feature Story
A watercolor painting of the side of a huge, lumbering bear.

Leading with Watercolor on the Seven Seas: Bear Pirate Viking Queen

By Edward Kane • March 26th, 2025

“I don’t think I’m doing anything particularly ‘untraditional,’ I am just using (maybe) different tools than what American comic book readers are used to seeing.”

Sickest Witch

By Stu Horvath and John McGuire • March 24th, 2025

Which sick witch is the sickest witch? You!

The Final Frontier, Side A

By Ed Coleman and Stu Horvath • March 21st, 2025

The longest Iron Maiden album to date, but not the longest Iron Maiden album.

Letter from the Editor

Unwinnable Monthly – March 2025

By David Shimomura • March 20th, 2025

We’re taking to the high seas.

Here's the Thing
A top-down view of the Caves of Qud map, rendered in all its ASCII glory.

Graphics Are Never Everything

By Rob Rich • March 19th, 2025

While being able to visually enjoy (or even just parse) a game’s visuals are important, Rob isn’t a fan of just how much importance people sometimes place on them.

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