I Played It, Like, Twice... Versus Mode – Arcadia Quest x Super Dungeon Explore By Orrin Grey • March 2nd, 2021 For the first installment of this periodic feature, we’ll be looking at Arcadia Quest and Super Dungeon Explore.
I Played It, Like, Twice… The Moorcock Connection: Sailors on the Seas of Warhammer Quest By Orrin Grey • February 2nd, 2021 I realized what Age of Sigmar really was: Games Workshop leaning hard into that Moorcockian strain of cosmic fantasy that had always been there.
I Got Myself a Plan: Tremors (1990) on a Very Fancy New Blu-ray By Orrin Grey • January 22nd, 2021 When I was a kid, I had a short list of favorite monster movies that had come out during my lifetime, and Tremors was right at the top.
I Played It, Like, Twice... Only Trust Your Fists: The Side-Scrolling Beat-‘em-Up Vibes of Streets of Steel By Orrin Grey • January 6th, 2021 When Streets of Steel is at its best, it is tapping into my fondness for these types of games in a way that makes for innovative tabletop play, rather than just nostalgia.
Things Change: the Last Starfighter on Blu-Ray By Orrin Grey • December 23rd, 2020 Add The Last Starfighter to the list of movies I was positive I had seen but actually hadn’t.
Tasha’s Cauldron of Too Little, Too Late By Orrin Grey • December 17th, 2020 Dungeons & Dragons should be leading the way instead of lagging behind.
I Played It, Like, Twice... The Agony of Adaptation: Hellboy and the Perils of Fandom (and Kickstarter) By Orrin Grey • December 9th, 2020 For a while there, writing about Hellboy: The Board Game, about being a Hellboy fan, and what the franchise means to me as a creator, all felt too fraught.
I Played It, Like, Twice... Darkness of Unusual Size: The Sword-and-Sorcery Answer to Descent By Orrin Grey • November 27th, 2020 If Descent is what we’ve all come to expect from a modern high fantasy D&D-alike, then Massive Darkness is its lo-fi sword-and-sorcery equivalent.
Nearing the End of the World: Warning from Space (1956) By Orrin Grey • November 19th, 2020 Warning from Space spends 90% of its running time watching people waiting for things.
Feature Excerpt Dungeons & Dollhouses By Orrin Grey • October 20th, 2020 I’m not going to claim that society didn’t yet have those concepts, but I hadn’t been exposed to them. I came up in small towns in the Midwest; gender norms were pretty rigid.