While ARC is a TTRPG about the end of the world, it uses humor and warmth as often as horror to imagine what responding to the apocalypse actually looks like.
Campfire Carnage writer Valkyrie T. Loughcrewe sees potential for “campsite as being for horror games what a dungeon is to fantasy,” an iterative space through which you can tell all sorts of stories.
“I’ve always been fascinated with medieval crypts, ossuaries and mausoleums,” Mystic Punks series creator Anthony Meloro says. “So, placing a dungeon crawl in one is an obvious choice.”
We delve into the mind of creator Eduardo Carabaño, exploring the history, philosophy, inspirations and design processes that carried Settlers of a Dead God from inception to publication.
Swords, writes Levi Combs in the book’s introduction, need “to feel lived in.” And that’s exactly the focus of the 22 blades of The Vorpal Almanac, beautifully illustrated by Sally Cantirino.
To play, at least for Max Moon in the world of The Abyss of Hallucinations and MÖRK BORG, is to participate in a ritual that can potentially break the reality laid out by the capitalist trap.
Luka Rejec’s world is suffused with mind-expanding, psychedelic heavy metal and is also inspired by “the Dying Earth genre, and Oregon Trail games.”
It’s a bold move for Le Sueur to make a Norse-inspired Souls-like tabletop roleplaying game, and yet he manages to avoid some extremely fraught territory.
Portents of the Degloved Hand’s promotional material describes its purpose as adding “additional chaos, misfortune, and even dark humor” to MÖRK BORG.